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Playtest 6: Spells
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<blockquote data-quote="Yaarel" data-source="post: 9065026" data-attributes="member: 58172"><p>I will try to address your main concerns from both these posts.</p><p></p><p>Addressing each school grouping.</p><p></p><p><strong>Dunomancy.</strong> Flight, telekinesis, gravity, force, and force damage, seem inherently interconnect. Meanwhile, ether itself, the fifth element, is immaterial force. This grouping includes some of the most powerful and the most utilitarian spells in the game. To me, the force magic is worthwhile to silo as a separate school. Many settings lack features like telekinesis and flight. It is easier to represent them by unusing Dunomancy.</p><p></p><p><strong>Healing</strong>. Healing is inherently body-oriented. Celestial "angels" are inherently not-body oriented. Two completely different thematics. Maybe it was ok to give the Divine Cleric a monopoly over healing in AD&D 1e. But today in 5e, the primary healers include the Bard and Druid, and neither is especially angelic. Associating "necromancy" with Healing is also all kinds of wrong narrative. Transmutation is the sense of altering the body is what Healing is: compare psionic "psychometabolism". Also compare the <em>Clone</em> spell. Compare <em>Regenerate</em> as a method of healing. These are all bodily shapeshifting. That said, I am comfortable with Healing being its own separate spell school. That way, whoever wants Healing can choose the school, and in combination with an other school can flavor it anyway it wants. There are enough Healing spells of various purposes and methods, including <em>True Resurrection</em> to grow a new body, to sustain an entire school at every level.</p><p></p><p>When a player wants to <strong>find</strong> a thematically relevant spell, the only way to do this is if each school gives a clear, useful, and accurate description of what kind of spells, exactly, the school includes.</p><p></p><p>Quasi-real <strong>Illusion</strong> versus strictly mental <strong>Phantasm</strong>. Earlier editions made these kinds of distinctions. For example, the quasi-real ones used to be made out of the stuff of the Shadow Plane, which by the time of 5e splits between Fey and Shadow, and is an immaterial ethereal force that can virtually substantiate. Compare also the distinction between "Invisibility" (quasi-real) versus "Psionic Invisibility" (strictly mental). Compare also the psionic <em>Sensory Manipulation</em>. For 5e, the only consequence of subjective Phantasm is whether the few of these kinds spells belong to the school of Illusion or the school of Enchantment. 5e has them be in Illusion, but that deserves a doublecheck, and I am comfortable either way. Whichever way, the spell school itself needs to be clear about why Phantasm belongs to it and not the other school.</p><p></p><p>Regarding the <strong>Fey</strong>. They are immaterial spirits who excel at many different kinds of magic. That is kinda the point of what a fey is (faie, fée, fay). Likewise, that is the Norse concept of the elf. Being adept at many schools of magic, is a trope.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9065026, member: 58172"] I will try to address your main concerns from both these posts. Addressing each school grouping. [B]Dunomancy.[/B] Flight, telekinesis, gravity, force, and force damage, seem inherently interconnect. Meanwhile, ether itself, the fifth element, is immaterial force. This grouping includes some of the most powerful and the most utilitarian spells in the game. To me, the force magic is worthwhile to silo as a separate school. Many settings lack features like telekinesis and flight. It is easier to represent them by unusing Dunomancy. [B]Healing[/B]. Healing is inherently body-oriented. Celestial "angels" are inherently not-body oriented. Two completely different thematics. Maybe it was ok to give the Divine Cleric a monopoly over healing in AD&D 1e. But today in 5e, the primary healers include the Bard and Druid, and neither is especially angelic. Associating "necromancy" with Healing is also all kinds of wrong narrative. Transmutation is the sense of altering the body is what Healing is: compare psionic "psychometabolism". Also compare the [I]Clone[/I] spell. Compare [I]Regenerate[/I] as a method of healing. These are all bodily shapeshifting. That said, I am comfortable with Healing being its own separate spell school. That way, whoever wants Healing can choose the school, and in combination with an other school can flavor it anyway it wants. There are enough Healing spells of various purposes and methods, including [I]True Resurrection[/I] to grow a new body, to sustain an entire school at every level. When a player wants to [B]find[/B] a thematically relevant spell, the only way to do this is if each school gives a clear, useful, and accurate description of what kind of spells, exactly, the school includes. Quasi-real [B]Illusion[/B] versus strictly mental [B]Phantasm[/B]. Earlier editions made these kinds of distinctions. For example, the quasi-real ones used to be made out of the stuff of the Shadow Plane, which by the time of 5e splits between Fey and Shadow, and is an immaterial ethereal force that can virtually substantiate. Compare also the distinction between "Invisibility" (quasi-real) versus "Psionic Invisibility" (strictly mental). Compare also the psionic [I]Sensory Manipulation[/I]. For 5e, the only consequence of subjective Phantasm is whether the few of these kinds spells belong to the school of Illusion or the school of Enchantment. 5e has them be in Illusion, but that deserves a doublecheck, and I am comfortable either way. Whichever way, the spell school itself needs to be clear about why Phantasm belongs to it and not the other school. Regarding the [B]Fey[/B]. They are immaterial spirits who excel at many different kinds of magic. That is kinda the point of what a fey is (faie, fée, fay). Likewise, that is the Norse concept of the elf. Being adept at many schools of magic, is a trope. [/QUOTE]
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