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Playtest 6: Spells
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<blockquote data-quote="Shardstone" data-source="post: 9065220" data-attributes="member: 6807784"><p>I never explained why I like Elden Ring spell schools so much. Let me cook.</p><p>[ATTACH=full]289799[/ATTACH]</p><p>Look at this image. Every single image here is a different school of magic in Elden Ring. Many of them are similar, which is on purpose, because it shows how one magic study evolves into new magic studies over time, giving you a great lever to manipulate arcane events and history in your world.</p><p></p><p>All magic in Elden Ring is split into one of three categories: Sorcery (based on Intelligence), Incantations (based on Faith), and everything else (different blends of Intelligence, Faith, and sometimes other stats like Strength or Arcane). These three categories are mutable; we usually have Sorcery, but sometimes we have Miracles and Pyromancy instead of the others, and so on and so forth.</p><p></p><p>By taking all 500 spells and splitting them into some 25+ spell schools based on theme, you give DMs far more control over the magic in their world. Now you can pick and choose which spell schools to introduce into your world, you have more narrative space to flavor these spell schools into different things, and you can theorycraft new spells or new spell schools pretty easily. It'd basically be like giving people a bunch of legos, only the legos retain the inherent variability D&D magic is known for.</p><p></p><p>Elden Ring is my specific reference for this because a lot of people half-ass the amount of spell schools. They don't play the idea to the hilt, really show what all that concept can do. Elden Ring does. The sigils become factions become history become contemporary events. When you have so many pieces to inspire you, you can build ideas and stories quicker, start with a higher level of detail than you may otherwise, and really add a personal flare to the magic that represents your world. All this because you need a lot of these things. A lot.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9065220, member: 6807784"] I never explained why I like Elden Ring spell schools so much. Let me cook. [ATTACH type="full" width="393px"]289799[/ATTACH] Look at this image. Every single image here is a different school of magic in Elden Ring. Many of them are similar, which is on purpose, because it shows how one magic study evolves into new magic studies over time, giving you a great lever to manipulate arcane events and history in your world. All magic in Elden Ring is split into one of three categories: Sorcery (based on Intelligence), Incantations (based on Faith), and everything else (different blends of Intelligence, Faith, and sometimes other stats like Strength or Arcane). These three categories are mutable; we usually have Sorcery, but sometimes we have Miracles and Pyromancy instead of the others, and so on and so forth. By taking all 500 spells and splitting them into some 25+ spell schools based on theme, you give DMs far more control over the magic in their world. Now you can pick and choose which spell schools to introduce into your world, you have more narrative space to flavor these spell schools into different things, and you can theorycraft new spells or new spell schools pretty easily. It'd basically be like giving people a bunch of legos, only the legos retain the inherent variability D&D magic is known for. Elden Ring is my specific reference for this because a lot of people half-ass the amount of spell schools. They don't play the idea to the hilt, really show what all that concept can do. Elden Ring does. The sigils become factions become history become contemporary events. When you have so many pieces to inspire you, you can build ideas and stories quicker, start with a higher level of detail than you may otherwise, and really add a personal flare to the magic that represents your world. All this because you need a lot of these things. A lot. [/QUOTE]
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