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General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9065729" data-attributes="member: 6801228"><p>Yes, I did read your post. But here's the problem. If the schools can be reflavored but are still presented as organizations, as literal schools, then it doesn't matter. The same problem exists. </p><p></p><p>Unless you are doing something RADICALLY different from Elden Ring, you are proposing things that would look like philosophies and religions. You could say they are the Lorehold, the Prismari, the Quandrix, the Witherbloom, and the Silverquill, or you could say they are the Way of the Nature Maiden, the Way of the Sea Crone and the Way of the Starry Voice. In the end, it is the same problem. </p><p></p><p>They will have beliefs, groups, and relationships. You seem to be proposing organizations. But that, even if you somehow made them perfectly reorganizable and reflavorable, you are not creating something that can fit in a toolkit. The Way of the Sorcerer-Kings makes perfect sense on Athas. You might be able to reflavor it to fit Greyhawk. But it might not work for Theros, and would need completely abandoned for an entirely different thing... which in the end would have to either look exactly the same (because it organizes a group of spells) or it would be so different that you can't tell that the two things were once the same thing. And at that point... how is someone supposed to use that in their game? It is a philosophy that doesn't fit, so it can't be generic. </p><p></p><p>Again, as a world building tool for a single world, it is powerful and brilliant. For an organizational tool for a tool-kit used by thousands of worlds... it doesn't.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9065729, member: 6801228"] Yes, I did read your post. But here's the problem. If the schools can be reflavored but are still presented as organizations, as literal schools, then it doesn't matter. The same problem exists. Unless you are doing something RADICALLY different from Elden Ring, you are proposing things that would look like philosophies and religions. You could say they are the Lorehold, the Prismari, the Quandrix, the Witherbloom, and the Silverquill, or you could say they are the Way of the Nature Maiden, the Way of the Sea Crone and the Way of the Starry Voice. In the end, it is the same problem. They will have beliefs, groups, and relationships. You seem to be proposing organizations. But that, even if you somehow made them perfectly reorganizable and reflavorable, you are not creating something that can fit in a toolkit. The Way of the Sorcerer-Kings makes perfect sense on Athas. You might be able to reflavor it to fit Greyhawk. But it might not work for Theros, and would need completely abandoned for an entirely different thing... which in the end would have to either look exactly the same (because it organizes a group of spells) or it would be so different that you can't tell that the two things were once the same thing. And at that point... how is someone supposed to use that in their game? It is a philosophy that doesn't fit, so it can't be generic. Again, as a world building tool for a single world, it is powerful and brilliant. For an organizational tool for a tool-kit used by thousands of worlds... it doesn't. [/QUOTE]
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Playtest 6: Spells
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