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Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9066721" data-attributes="member: 6801228"><p>No? </p><p></p><p>Like, you are correct about what the Border Ethereal is, but if you were in the Border Ethereal due to some effect, you could physically move from the border to the deep, and vice versa. Otherwise they would have to be two seperate planes. Yes, many of the effects that transport you to the Ethereal leave you on the border, because they do not leave you there long enough to travel between the two, but you are positing that such travel is impossible.</p><p></p><p></p><p></p><p>I don't care what you would require. Again, what you would require and what you would do is not the point. In fact, the point is you need to stop asserting things that only are true because you require them as facts of the meta-setting of DnD.</p><p></p><p></p><p></p><p>This is false. Spelljammer ships are not capable of planeshifting. They are capable of entering portals, but they physically travel. Their magic is solely based on speed of travel and protecting people on them from the rigors of that travel.</p><p></p><p></p><p></p><p>And Spelljammers do not planeshift. They physically enter the Astral by traveling through the Material plane far enough to reach the Astral Plane which physically touches the Material Plane, not as a portal, but as a border.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9066721, member: 6801228"] No? Like, you are correct about what the Border Ethereal is, but if you were in the Border Ethereal due to some effect, you could physically move from the border to the deep, and vice versa. Otherwise they would have to be two seperate planes. Yes, many of the effects that transport you to the Ethereal leave you on the border, because they do not leave you there long enough to travel between the two, but you are positing that such travel is impossible. I don't care what you would require. Again, what you would require and what you would do is not the point. In fact, the point is you need to stop asserting things that only are true because you require them as facts of the meta-setting of DnD. This is false. Spelljammer ships are not capable of planeshifting. They are capable of entering portals, but they physically travel. Their magic is solely based on speed of travel and protecting people on them from the rigors of that travel. And Spelljammers do not planeshift. They physically enter the Astral by traveling through the Material plane far enough to reach the Astral Plane which physically touches the Material Plane, not as a portal, but as a border. [/QUOTE]
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