Open casket funerals are normal so we can see the deceased person and say our goodbyes. That common practice is very much about looking at "a corpse" and remembering the person. The reason I used "a corpse" in quotations is because this is how we dehumanize a person within our language structure. In the case of an imprisoned person we would use words like criminal or inmate or prisoner.
Dehumanization is in how we use that language. The parallel isn't in the necromancy itself, it's in the language and results.
Modern psychology also demonstrates the attachment of the living people associated with the deceased person after that person has become "a corpse". Reducing the deceased person to "a corpse" invalidates the emotions of the people associated with that person in life.
It is a common practice, but it is not universal by any means. If the deceased is unpresentable, for example, we will use a closed casket and a photograph instead. Because the importance is in the memories and our perception of how they should look.
I don't see this as invalidating feelings at all. Your link literally leads to an article about seeing visions, dreams, ect of the deceased. Memories, thoughts. None of that changes looking at the body of the person, and knowing that that isn't them. It is that disconnect that can cause extreme anguish during funerals. Seeing the body of the person, and knowing that that body is not the person. Saying that the body is not the person does not trample on that person, the feelings of the berieved or anything else. In fact, it is a necessary disconnect and distance, otherwise you would be like the children who freak out that you are burying the deceased "alive". A corpse is not a human. It is the remains of a human.
I didn't say this applied specifically to necromancy. I said the results parallel something that exists IRL.
Reducing a person to a statistic is also invalidating. That's not to say statistics aren't useful in demonstrating scope or impact, or compartmentalizing a difficult subject, but it's still ultimately reducing a person to a number. I'm not going to get deeper into that here. PM me if you want more information on statistics as they relate to this topic an I will give IRL examples. The concern would be that each one of those statistics is/was still a person.
Right, but I AM talking about Necromancy? Giving examples to refute my discussion of necromancy that you don't intend to equate to necromancy would be sort of like talking about how drowning is a terrible way to die, while the discussion is on people's preferred drinks.
Yes, dehumanizing living people is bad? Yes, sometimes it happens anyways because numbers are useful? Yes, it can go too far and cause problems? If none of this applies to the discussion at hand, I don't see why you even brought it up as your main point of discussion.
Technically is the best kind of accurate?
It is accurate. This gets back to the parallel. In that flow the deceased person was always a person and by reducing them to "a corpse" we're invalidating the memory of that person. In the flow I'm discussing we have a person -> suspect -> convict when words like convict are meant to dehumanize the person.
That dehumanization makes what happens to imprisoned people more acceptable. Getting further into this discussion gets into punitive justice and labor exploitation as opposed to restorative justice and preventative social programs, which is why I don't want to spend a lot of time on the topic. Going deeper in that direction moves away from discussing the morality and ethics of magic in DnD. ;-)
No? Seriously, I don't get it. Accurate words don't invalidate memories. This is like saying that carving a city out of a mountain and calling it a city instead of a mountain invalidates the memory of the mountain. Or that calling a cake a cake invalidates the memory of the wheat or the chicken egg.
Things change states. We can remember them pre-change and not invalidate them by being accurate about what they now are. If you move, and call your new address "your home" you are not invalidating the memories of where you used to live.
Heck, by your logic presented here, Doctor is dehumanizing. Teacher is dehumanizing. Mother is dehumanizing. Because all of them change the word "person" to a different word. Someone could go from person -> student -> graduate -> Doctor after all. Or from person -> wife -> Mother. Your claim doesn't make sense to me, because it keeps assuming dehumanization without cause or reason to assume it.
I'm not sure why you think this. How the deceased person died isn't relevant to being used as a resource for free labor. The actual question is whether or not we consider this labor.
I think this, because the process you laid out was linear. It equated the same step as "corpse to undead" with "person to corpse". But these are not equal things, nor are they even related. It calls to mind the classic trope of the necromancer murdering people to make undead, such as Szas Tam in Honor Among Thieves. And that is very different than the local priest asking a dying old man what he wants to happen with his body after his soul leaves it.
Additionally, "labor" is an incredibly broad term. It can mean many things, and whether or not we consider something labor is kind of immaterial. Again, is what a machine does "labor"? Or is it something else. I don't see what bearing that has on the idea of raising the dead, except to say that if a machine is doing labor, than it is a person, and therefor it is exploitation.
Free labor so wealthy people can become more wealthy by exploiting that free labor is why this is similar to the prison industrial complex. If we are looking at a deceased person as the remnants of the person they once were working not for themselves or for their families, but for the benefit of the economy then we have a dehumanized labor force being used as that unpaid labor.
If someone were to use the corpse of someone I cared about so that they can make money and I found out about it I would be upset.
See, you are making assumptions. Who said it is free labor? Perhaps the religious institution that creates the undead pays a monthly stipend to the family. Now it isn't free labor. Who says it makes wealthy people more wealthy? Maybe the undead are used to guard the town from assault by fiends or monsters like Ankhegs. Now they are performing a civic service for all people in the town, not increasing any single person's wealth, but contributing to societal stability.
You cannot just assume that Necromancy's usage will be for the rich to become richer by exploiting free labor. That is not inherent in the idea.
Okay, let's talk about consent? No one mentioned it in regard to this example until you brought it up.
I'm not going to go digging, but I bring up consent consistently when discussing this idea of Necromancy and it being used for non-evil purposes. It is inherent in the idea, because a big part of the potential pitfall is forcing people into undeath against their will.
I am an organ donor and consent has been given to my body after I pass. I never said voluntarily signing our bodies to science mirrored the prison industrial complex. The difference is in the use of the bodies of the deceased persons involved so it's a false equivalent.
Huh? How is donating your body to be used different than donating your body to be used? Is it because you don't think donating your body to science generates any money? I have bad news for you about transplant surgeries if that is the case.
However, if my fighter says to your wizard "if I die you have my permission to animate my body and save yourself" then consent has been given. If someone walks into a graveyard and starts animating then how was consent obtained? The icky part comes from a sense of entitlement to that person's body after they've passed without gaining that consent. ;-)
Speak with Dead?
Perhaps the consent comes from the Gods and the Divine, who in their communion with the souls of the deceased only allow you to raise those who consent?
There are a lot of ways to do it. I agree doing it without consent can be icky, but that is why I bring it up.
We could absolutely change the narrative by offering an upfront pay to the living person for service of their body after they become deceased for a specified amount of time for a specified purpose. At that point both parties have the opportunity to benefit under a contract. At that point we've also moved away from the prison industrial complex comparison. We're still at my point on perspective and context.
To be clear, my comparison was not to say necromancy is necessarily "bad" other than game references to it. The example had given the impression of entitlement to the remains of deceased people by dehumanizing them so that they could be used as unpaid labor. In a game it's easy to distance ourselves from the reality of those deceased people, but I don't agree than we realistically would IRL.
Right. So this is why I was initially confused. You added in a lot of assumptions. Lack of consent, free labor, use by the wealthy to generate wealth. You didn't state any of this originally, you just claimed helping the economy = prison industrial complex.
My position has always been simply "Necromancy is not inherently evil, it can be used for good." If you insist on adding evil to it, then you must acknowledge what you are adding. Giving clean water to people is not murder. Piping in clean water to drown people trapped in a glass box IS murder. You must provide your context, before making your declaration.