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Playtest Packet #1 - Feudal Lords Cleric
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<blockquote data-quote="Jraynack" data-source="post: 2937268" data-attributes="member: 13894"><p>That is definitely a thought. Each domain (well most) for the campaign setting will have a special Patron Saint ability for those that follow a particular saint. The idea you suggest would be a lot of work but ideally worth it - with that said it might be an expansion to the campaign guide. </p><p></p><p></p><p></p><p>The Piety bonus system will be similar to the Heraldry bonus system (Household Knight) and will talk about gaining church followers and influence. There is definitely room for optional rules about converting NPCs or even other members of the party! I always enjoy solid mechanics to back up good role-playing - which is why I wrote Honor and Corruption. </p><p></p><p>I did have a similar system for Piety in my campaign that really rewarded people for role-playing worship for their individual god. I have toyed with the thought of updating it for this campaign setting.</p><p></p><p>It went something like this - anybody could earn faith points (you didn't have to be a cleric). Each domain had a list of things you could do to earn faith points (ex. Knowledge domain - earn x Faith points for building a library or lose x faith points for destroying a library). The more faith points you recieved, you recieve bonuses (circumstance modifiers or minor divine spells per day).</p><p></p><p>Thanks for the input.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 2937268, member: 13894"] That is definitely a thought. Each domain (well most) for the campaign setting will have a special Patron Saint ability for those that follow a particular saint. The idea you suggest would be a lot of work but ideally worth it - with that said it might be an expansion to the campaign guide. The Piety bonus system will be similar to the Heraldry bonus system (Household Knight) and will talk about gaining church followers and influence. There is definitely room for optional rules about converting NPCs or even other members of the party! I always enjoy solid mechanics to back up good role-playing - which is why I wrote Honor and Corruption. I did have a similar system for Piety in my campaign that really rewarded people for role-playing worship for their individual god. I have toyed with the thought of updating it for this campaign setting. It went something like this - anybody could earn faith points (you didn't have to be a cleric). Each domain had a list of things you could do to earn faith points (ex. Knowledge domain - earn x Faith points for building a library or lose x faith points for destroying a library). The more faith points you recieved, you recieve bonuses (circumstance modifiers or minor divine spells per day). Thanks for the input. [/QUOTE]
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Playtest Packet #1 - Feudal Lords Cleric
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