pawsplay
Hero
GURPS, True20 and Savage Worlds all offer some tactical options, without making the combat very meta. I'm a huge GURPS fan, and I dislike the SW bennie economy, so there's my bias, but I tend to suggest GURPS first when someone says they are tired of D&D. GURPS makes a credible attempt to address virtually everything arbitrary or annoying about D&D, everything artificial and nonsensical, boiling it down to a system focused on good resolution of PC actions based on many, many different areas of ability. If you are thinking, "Wouldn't it be nice to not deal with level drain, straightjacket alignments, square movement, insanely huge fireballs, and bloated hit point totals?" then GURPS starts to sound a lot like what the doctor ordered.