FitzTheRuke
Legend
I've been playing pretty "pure" 5e since the books dropped, but the OGL fiasco has reminded me that it's okay (even desireable) to customize the game, either with homebrew or with 3PP, to suit your taste.
... And I've never really liked 5e's arms and equipment. At all.
The armor and weapons tables are bland, there's not a lot of use to most other equipment, and there's not a lot to buy after level one.
And another part of the overall "problem" is the jump from mundane to magic occurs too early (IMO).
(This is true of characters and their abilities as well, but that's a different problem for another (potential) thread!)
I'm mostly talking about mundane equipment, but even when many of the mechanical effects of magic items - they often aren't all that magical, and could be fluffed as either properties of the item itself, or just abilities of the character who's wielding them. (My example here is from 4e, but the problem persists: I first remember feeling this way when I had a character with an magic axe that could trip an enemy. I thought, "how is this magic? Can't my character just hook the axe 'beard' on the enemy and pull them over? Why does the game treat this as magic?"
So... any DMs Guild or 3PP product that's tackled this to anyone's satisfaction? Please point me to your favorite products, if you know of any. Heck, feel free to point me to games that do this well that are NOT D&D, if it suits you. I can use the inspiration for D&D even if the mechanics don't line-up.
Thanks!
... And I've never really liked 5e's arms and equipment. At all.
The armor and weapons tables are bland, there's not a lot of use to most other equipment, and there's not a lot to buy after level one.
And another part of the overall "problem" is the jump from mundane to magic occurs too early (IMO).
(This is true of characters and their abilities as well, but that's a different problem for another (potential) thread!)
I'm mostly talking about mundane equipment, but even when many of the mechanical effects of magic items - they often aren't all that magical, and could be fluffed as either properties of the item itself, or just abilities of the character who's wielding them. (My example here is from 4e, but the problem persists: I first remember feeling this way when I had a character with an magic axe that could trip an enemy. I thought, "how is this magic? Can't my character just hook the axe 'beard' on the enemy and pull them over? Why does the game treat this as magic?"
So... any DMs Guild or 3PP product that's tackled this to anyone's satisfaction? Please point me to your favorite products, if you know of any. Heck, feel free to point me to games that do this well that are NOT D&D, if it suits you. I can use the inspiration for D&D even if the mechanics don't line-up.
Thanks!