Then there are Pathfinder 1st edition's Occult Classes:
Kineticist: With a connection to the elements, a
kineticist can bring forth energy in the form of kinetic blasts. Instead of casting psychic spells, the kineticist uses unique psychic
spell-like abilities called wild talents to manipulate elemental energy and matter.
Medium: By contacting spirits in places of power, the medium allows the personalities of legendary heroes to overcome his own, vastly changing his abilities and spells. He holds seances to benefit himself and his allies.
Mesmerist: A
mesmerist’s piercing stare lets him insinuate himself into other people’s minds. A master of
enchantment and
illusion, the
mesmerist controls and influences the behavior of others.
Occultist: To make use of his powers, an
occultist channels psychic energy into a varied collection of antiques and mementos with storied pasts. Every type of implement allows him to use a different school of magic.
Psychic: With her incredibly potent mind, the
psychic can cast spells that are more powerful than those of members of any other occult class. She accesses these spells through a specific discipline, and can bend and amplify psychic spells as she casts them.
Spiritualist: Attuned to the spirits of the dead, a
spiritualist forms a bond with a phantom—a returned spirit that has unfinished business but did not become
undead. This spectral ally can alternate between forms, emerging from the safety of the spiritualist’s mind to take on an incorporeal form or an ectoplasmic body.
The
Manual of Adventurous Resources: Complete by Purple Martin Games for Level Up converted PF1's Kineticist class for A5e for it's Elementalist class.