AaronOfBarbaria
Adventurer
I agree with this statement, with one condition: change "sit down the problem player" to "sit down with the player having a problem" - because otherwise you are basically creating an equivalence wherein a player that has only just become interested in playing RPGs and thus doesn't know much about actually playing one is a "problem player." Not that I assume that distinction was made intentionally on your part, Puffin.Isn't the solution here to sit down the problem player and say 'hey man, combat is taking ages because you don't know the spell list very well, what can we do to help make combat faster?'
With my group it is usually one of our two players that have a cleric in one campaign and a warlock and wizard in another campaign (we have many campaigns going on at one time, it can get confusing). Both will forget what they need to roll for a cantrip from time to time - such as by saying "I cast sacred flame" and picking up a d20 for the attack roll, or by saying "I cast fire bolt" and rolling the damage without an attack roll.I had this issue last night. THe Druid cast Thunderwave and started rolling to hit. Then I asked 'Why are you rolling to damage
'Oh thats right its 2d8 damage' So '12 damage' . I asked 'Is there a save'? 'Ummmm' Multiple people scrambled to check.
We don't need to reference the book to fix things in those particular instances, of course, but we have been having fun making a joke out of "Wrong dice, try again. Maybe it's that [insert color that is definitely not correct] one?"