Pleistocene Animals


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BOZ

Creature Cataloguer
PHORORHACOS
Large Beast
Hit Dice: 7d10+28 (66 hp)
Initiative: +3 (Dex)
Speed: 40 ft
AC: 16 (-1 size, +3 Dex, +4 natural)
Attacks: 2 claws +10 melee, bite +5 melee
Damage: Claw 1d4+5, bite 2d6+2
Face/Reach: 10 ft by 5 ft/15 ft
Special Attacks: Improved grab, shake
Special Qualities: Darkvision 60 ft, low-light vision
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 20, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills: Jump +11, Listen +6, Spot +6

Climate/Terrain: Temperate and warm plains
Organization: Solitary or flock (2-12)
Challenge Rating: 5
Treasure: None (eggs are worth 70-100 gp each)
Alignment: Always neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)

The phororhacos is a large, flightless bird of the Pleistocene-era with a huge head and a powerful beak. It is six feet tall at the shoulder, and ten feet overall. Adult males have a red crest and a tuft of orange feathers on the back of its head. This bird is covered in dark gray and brown feathers, and its legs are light gray with black claws. The phororhacos emits a fierce, deep, braying battle cry when fighting or challenging another of its kind for territory.

COMBAT
The phororhacos is a fearless killer and attack even if outnumbered. It initiates combat by jumping on a victim, its two claw attacks inflicting double damage as it jumps. After the first round, it attacks with claw kicks and its beak.
Improved Grab (Ex): To use this ability, the phororhacos must hit a Small size or smaller opponent with its bite attack. If it gets a hold, it can shake its victim.
Shake (Ex): The phororhacos can pick up an opponent in its mouth and shake it around. The beast then throws the victim to the ground, causing 1d6 points of falling damage. Such victims are stunned for one round and are unable to take any actions the following round.
Skills: Phororhacos receive a +6 racial bonus to Jump checks.

The phororhacos first appeared in the Forgotten Realms Monstrous Compendium, MC3 (1989).
 

BOZ

Creature Cataloguer
MEGATHERIUM
Huge Beast
Hit Dice: 10d10+60 (115 hp)
Initiative: -2 (Dex)
Speed: 15 ft
AC: 13 (-2 size, -2 Dex, +7 natural)
Attacks: 2 claws +19 melee
Damage: Claw 2d6+18
Face/Reach: 10 ft by 5 ft/15 ft
Special Qualities: Scent, partial actions only
Saves: Fort +13, Ref +5, Will +4
Abilities: Str 35, Dex 7, Con 23, Int 2, Wis 12, Cha 4
Skills: Climb +12, Listen +8, Spot +7

Climate/Terrain: Any forest and plains
Organization: Solitary or family (1-6)
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 11-20 HD (Huge); 21-30 HD (Gargantuan)

The megatherium is a giant, ground-dwelling sloth of the Pleistocene era. These sloths are larger than grizzly bears, standing about 20 feet tall and weighing about 3 tons. The megatherium is a slow moving creature, but is much more powerful than most other animals and can protect itself well. This awesome beast is a gentle herbivore, grazing the wooded plains in peace.
The forepaws of a megatherium have three foot-long claws, which are mostly used for tearing apart trees and shrubs for food.

COMBAT
The megatherium is a peaceful creature, but will defend itself if attacked. Due to its slow nature, this beast always strikes last in a round. In combat, the megatherium rears back on its hind legs and attacks with swipes from each paw.
Partial Actions Only (Ex): The megatherium has poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial action).

The megatherium first appeared in the Forgotten Realms Monstrous Compendium, MC3 (1989).
 

BOZ

Creature Cataloguer
wow, you all must like these guys. :) judging from the number of views as i post this message, this post is 3rd most - erica's skull spider is nearly 200 hits, and then the true ghoul template is not far behind.

you must all be watching the discovery channel eh? :)
 

DracoSansdrake

First Post
What about....

I was wondering if you were going to do any others such as Glyptodons (Like giant Spike-tailed Armidillos); Eohippus (Ansestor of Horses) and marsupial ones such as Carnivourous Kangerous or Marsupial Lions
 

reapersaurus

First Post
Great stuff.

But the CR's are way off, as I see it.

CR for basically an animal shouldn't even come close to their HD.

They are incredibly easy to kill by using magical and sneaky means.
For example, when making the sauropod species in 3E, I made the Gargantuan sauropod with a 23 HD avg, and a CR of 9.

All they have are h.p.s and a couple melee attacks.

Compare these beasts to other monsters in the MM and they pale in comparison at the CR's you've listed.

I salute the prehistoric work, tho!
 



BOZ

Creature Cataloguer
reposting this:

the phororhacos originally appeared in the 1st edition MM2, as a "dinosaur". my bad for not correcting this before it got put on the site. :)
 


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