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D&D 5E Point Buy vs Rolling for Stats

Oofta

Legend
I never said I was don't posting in this thread, I just don't constantly post here or anywhere.

I am trying really hard to not get into "neener-neener no you're wrong!" conversations. I don't always succeed. :blush:

I also have a tendency to respond to direct quotes (obviously) so I'm trying to cut back on that as well ... no offense to anyone I'm doing my best to ignore.
 

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Satyrn

First Post
I am trying really hard to not get into "neener-neener no you're wrong!" conversations. I don't always succeed. :blush:

I also have a tendency to respond to direct quotes (obviously) so I'm trying to cut back on that as well ... no offense to anyone I'm doing my best to ignore.

Is this why you aren't replying to my "cats are da bomb" post? :(
 


Yardiff

Adventurer
This is what I hope to get when I roll for stats. At least one 17+, several 15-16s, several 14-15s, a couple 13+s, a couple 12+s, and hopefully only one 8+.
These are pre racial and I usually pick human.
 


Caliban

Rules Monkey
This is what I hope to get when I roll for stats. At least one 17+, several 15-16s, several 14-15s, a couple 13+s, a couple 12+s, and hopefully only one 8+.
These are pre racial and I usually pick human.

...How many stats does your group use? :lol:

That's at least 12 different stats there. [at least one 17+ (1+), "several 15-16's" (3+), "several 14-15s (3+), a couple of 13s (2), a couple of 12s (2), and only a single 8 (1).]

And if that's your expected range of stats, what rolling method do you use? 3d6+6 drop the lowest?
 
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Maxperson

Morkus from Orkus
This is what I hope to get when I roll for stats. At least one 17+, several 15-16s, several 14-15s, a couple 13+s, a couple 12+s, and hopefully only one 8+.
These are pre racial and I usually pick human.

This hurt my brain. 1 17+. More than 2, but less than many 15-16s. More than 2, but less than many 14-15s(15 is listed twice). More than 2 13+s, and more than 2 12+s. That's at LEAST 13 stats, and then even though all of those are over 8, you then say you only want one stat over 8. :lol:
 

smbakeresq

Explorer
Go here to roll a bunch of 4d6-L, the site is self explanatory https://dicelog.com/dice


The stats you roll are not nearly as good some people think they are. If you just keep rolling eventually you will get a great array. The problem isn't rolling for stats, its rolling 50+ times until you get a very good one.
 

Caliban

Rules Monkey
Go here to roll a bunch of 4d6-L, the site is self explanatory https://dicelog.com/dice


The stats you roll are not nearly as good some people think they are. If you just keep rolling eventually you will get a great array. The problem isn't rolling for stats, its rolling 50+ times until you get a very good one.

It takes a certain degree of maturity to handle rolling for stats. (Or maybe fatalism.) Some players are happy to roll once and keep whatever the dice give them. Others are like gambling addicts and it doesn't feel "right" until they give a very high array of stats. And like a gambler, they'll tell you (and possibly even believe) they "just got lucky this time" and forget about all the extra rolls that didn't make the grade. ;)
 

Hussar

Legend
Go here to roll a bunch of 4d6-L, the site is self explanatory https://dicelog.com/dice


The stats you roll are not nearly as good some people think they are. If you just keep rolling eventually you will get a great array. The problem isn't rolling for stats, its rolling 50+ times until you get a very good one.

That's not the issue. Remember, that while sure one player only rolls one character, you have X number of players at the table, meaning that if I have 6 players (which I do), I get the following (using your site):

1: 2 + 3 + 6 + 5 (-2) = 14
2: 4 + 4 + 5 + 2 (-2) = 13
3: 1 + 3 + 1 + 1 (-1) = 5
4: 4 + 2 + 4 + 4 (-2) = 12
5: 5 + 4 + 3 + 3 (-3) = 12
6: 1 + 3 + 6 + 5 (-1) = 14

7: 5 + 1 + 4 + 4 (-1) = 13
8: 1 + 2 + 1 + 4 (-1) = 7
9: 1 + 4 + 2 + 1 (-1) = 7
10: 1 + 4 + 3 + 2 (-1) = 9
11: 3 + 6 + 2 + 3 (-2) = 12
12: 5 + 2 + 5 + 2 (-2) = 12

13: 6 + 1 + 6 + 2 (-1) = 14
14: 6 + 3 + 5 + 2 (-2) = 14
15: 4 + 1 + 4 + 1 (-1) = 9
16: 3 + 4 + 6 + 3 (-3) = 13
17: 2 + 3 + 3 + 4 (-2) = 10
18: 4 + 1 + 2 + 4 (-1) = 10

19: 3 + 3 + 6 + 1 (-1) = 12
20: 2 + 1 + 6 + 2 (-1) = 10
21: 6 + 2 + 3 + 1 (-1) = 11
22: 3 + 1 + 3 + 2 (-1) = 8
23: 2 + 3 + 5 + 1 (-1) = 10
24: 5 + 2 + 4 + 3 (-2) = 12

25: 3 + 1 + 6 + 6 (-1) = 15
26: 4 + 3 + 6 + 4 (-3) = 14
27: 4 + 1 + 3 + 5 (-1) = 12
28: 3 + 6 + 3 + 4 (-3) = 13
29: 5 + 5 + 1 + 1 (-1) = 11
30: 5 + 2 + 4 + 2 (-2) = 11

31: 2 + 1 + 1 + 1 (-1) = 4
32: 3 + 6 + 2 + 5 (-2) = 14
33: 3 + 1 + 5 + 5 (-1) = 13
34: 6 + 1 + 3 + 6 (-1) = 15
35: 2 + 1 + 2 + 3 (-1) = 7
36: 6 + 4 + 3 + 5 (-3) = 15

And what's going to happen, IME, is all those low rolls are going to get rerolled until everyone has above average stats. But, even if they are kept, you wind up with that one guy (guy 5 in this case) who has significantly better stats than everyone else. He's not just a bit better than everyone, he's a LOT better. At everything. Just through pure luck. I mean, Guy 2 is likely just going to either reroll or commit suicide by orc and get a reroll anyway. But, at no point will you have actual parity among the group. Simply shifting points of disparity with Bob being better today and Dave being better tomorrow. To me that's not fun.

The fact that you choose to frame this in terms of "maturity" just really smacks of "onetruewayism". As if anyone who doesn't play your preferred way is immature. Now, you may not have meant that, but, that's what it reads like.
 

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