Arial Black
Adventurer
* Please don't speak for everyone. I also don't see what rules written (or not written) twenty some odd years ago have to do with the current discussion. Not that it matters and I don't pretend to speak for anyone else but I've been using some variation of point buy since the 80s.
My statement was factually correct.
I didn't state that every player has always used rolling; I said the game itself has always used rolling, from its inception to the present day.
Back to the discussion. We both agree that I can't write up Superman.
But stronger or more charismatic than average is anything more than an 11. Or maybe I start (heaven forbid) with less than a 16 intelligence. Many of my characters don't have optimized stats. Yet again, you are the one getting hung up on numbers.
Really? I'm getting hung up on numbers? Implying that you are not? Yet you seem hung up enough that the mere suggestion of instead of having to decide whether my smith/wizard is wise or charismatic, I instead want him to be wise and charismatic, that this is equivalent to wanting my PC to have Str 100 and shoot laser beams from my eyes!
The rules give me a way of implementing the vision of my character. The rules are there as a means to facilitate that vision but also put boundaries on our characters. That's true with whatever system you use.
If I (and my group) want multiple high all-around stats all we have to do is discuss it with the DM and set the point buy higher. Maybe use the point buy options from a previous edition so I can buy an 18. Done.
Point-buy possesses many advantages. It's just that "it lets players play what they want" is not an advantages it can honestly claim.
If such a method is desired, then 'choose your stats to match your concept' (note the total lack of point-buy) is the method you are looking for.
If that seems unplayable, I have to say that this is the method my main group has been using for upwards of 20 years, including the final few years of 2E.
Other games use this as their default system. The Marvel Heroic Role-Playing Game is one such game. Choose your hero concept, apply the stats that match your concept. Do you have all maxed stats? Well, your buddies might roll their eyes, but it is not only rules legal it's how you realise concepts like The Silver Surfer.
As for realising fantasy concepts, we do this when we try to model heroes from books/films in terms of D&D. Let's look at the archtypal adventuring party in literature: did every PC in the Fellowship of the Ring start with 27 points? Aragorn was above average in Str, Dex, Con, Wis and Cha; are we really giving him 11s in all of those and suppose that it matches our Aragorn concept, on the grounds that '11 is above average'?
Point-buy simply is not up to the job of matching our concepts, unless we either change our concepts to match 27 points (which is the same process that you go through to change your concept to match what you rolled) or only think of concepts that add up to 27 points (which matches the idea that you only come up with a concept after you roll your stats).
Poor Aragorn, it wasn't old age that killed you, it was point-buy.