...for DMs?
An idea that's recently occurred to me, as I've begun writing monsters and monster guidelines for my Points of Light clone:
Would diceless damage for all monsters be an improvement for you, a fly in your pudding, or no big deal either way?
PoL won't have tons of canned monsters, but it'll have detailed guidelines for monster creation and conversion. Thing is, there's no good way to write damage guidelines other than 'Monsters should do 8 + level damage, modified by caste and riders. Split damage evenly between dice and a flat bonus. (For non-minions.) Here's a table of dice and average damage; have at it!'
That's probably how the 4e team does it, but I wonder if regular DMs who convert/invent monsters wouldn't rather leave out those last two sentences. I know I'm leaning that way; I've already made a standard 'Critical: x damage' line for every monster attack -- including minions -- and it's very tempting to write all monster damage as static values. (Crit damage = 1.5 x normal damage.)
And of course, diceless damage means less die-rolling for the DM, which means faster combats. So, opinions?
An idea that's recently occurred to me, as I've begun writing monsters and monster guidelines for my Points of Light clone:
Would diceless damage for all monsters be an improvement for you, a fly in your pudding, or no big deal either way?
PoL won't have tons of canned monsters, but it'll have detailed guidelines for monster creation and conversion. Thing is, there's no good way to write damage guidelines other than 'Monsters should do 8 + level damage, modified by caste and riders. Split damage evenly between dice and a flat bonus. (For non-minions.) Here's a table of dice and average damage; have at it!'
That's probably how the 4e team does it, but I wonder if regular DMs who convert/invent monsters wouldn't rather leave out those last two sentences. I know I'm leaning that way; I've already made a standard 'Critical: x damage' line for every monster attack -- including minions -- and it's very tempting to write all monster damage as static values. (Crit damage = 1.5 x normal damage.)
And of course, diceless damage means less die-rolling for the DM, which means faster combats. So, opinions?