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Polearm master for Adventurer's League - lvl3-4
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<blockquote data-quote="PeteZero" data-source="post: 6531858" data-attributes="member: 70171"><p>Please help me to decide on my polearm master for AL. I have a few approaches, but no 100% idea how they would play out. I expect to get to lvl4, as I will play a lot of the longer Expedition adventures soon.</p><p> </p><p>So 1[SUP]ST[/SUP]:</p><p>Human Paladin (Oath of Vengeance)</p><p>STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16</p><p>Feats: Polearm master and Great Weapon Master or Sentinel at level 4. </p><p>I see the lay on hands as useful, then smites, and with advantage Great Weapon Master should work, or sentinel to stop some attacks. If sentinel, then maybe use shield and quarterstaff instead?</p><p> </p><p>Human Fighter1/Warlock3</p><p>STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16</p><p>Feats: Polearm master (at 5[SUP]th[/SUP] would take Heavy Armor Master or Great Weapon Master or Sentinel)</p><p>Fiend pact</p><p>Spells: Hex, Armor of Agathys</p><p> </p><p>Human Paladin3/Warlock1</p><p>STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16</p><p>Feats: Polearm master (at 5[SUP]th[/SUP] would take Heavy Armor Master or Great Weapon Master or Sentinel)</p><p>Fiend pact</p><p>Spells: Armor of Agathys or Hex</p><p>Would delay the feat, but temp hp from fiend pact</p><p> </p><p>One problem I do see is, they all have low AC, only 16. Unless I go quarterstaff + shield</p><p>Would have higher survivability.</p><p> </p><p>My problem how valuable are short rests? Are they happen often?</p><p>All builds I guess have pros and cons, but as I have only played 5[SUP]th[/SUP] Edition once, I have difficulties to decide…..</p></blockquote><p></p>
[QUOTE="PeteZero, post: 6531858, member: 70171"] Please help me to decide on my polearm master for AL. I have a few approaches, but no 100% idea how they would play out. I expect to get to lvl4, as I will play a lot of the longer Expedition adventures soon. So 1[SUP]ST[/SUP]: Human Paladin (Oath of Vengeance) STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16 Feats: Polearm master and Great Weapon Master or Sentinel at level 4. I see the lay on hands as useful, then smites, and with advantage Great Weapon Master should work, or sentinel to stop some attacks. If sentinel, then maybe use shield and quarterstaff instead? Human Fighter1/Warlock3 STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16 Feats: Polearm master (at 5[SUP]th[/SUP] would take Heavy Armor Master or Great Weapon Master or Sentinel) Fiend pact Spells: Hex, Armor of Agathys Human Paladin3/Warlock1 STR16, Dex 8, CON 14, INT 8, WIS 10, CHA 16 Feats: Polearm master (at 5[SUP]th[/SUP] would take Heavy Armor Master or Great Weapon Master or Sentinel) Fiend pact Spells: Armor of Agathys or Hex Would delay the feat, but temp hp from fiend pact One problem I do see is, they all have low AC, only 16. Unless I go quarterstaff + shield Would have higher survivability. My problem how valuable are short rests? Are they happen often? All builds I guess have pros and cons, but as I have only played 5[SUP]th[/SUP] Edition once, I have difficulties to decide….. [/QUOTE]
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Polearm master for Adventurer's League - lvl3-4
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