STARP_President
First Post
I know politics isn't allowed but this isn't about real-world politics but about the politics in D&D campaigns. How does it work in your campaigns? What are the power plays like, what participation do your players have, and so on?
In my old campaign, the city began as a despotic republic but became a democracy, and they had an election. Of course, my players wouldn't stay out of it, and ended up supporting different candidates. One of my players, not being from the city, was still involved by being a powerful mover-and-shaker in the local wizards' guild, and was a member of a ruling house of his homeland, and married a woman from another house, creating a super-bloc to basically take control of the government.
Oh, and one player always planned to run for office, but when he left I took control of the character as an NPC. He never ran for office because he was turned into a halfling (long story) but he did start a mercenaries guild and set himself up for a future bid, although the campaign ended shortly thereafter.
In my old campaign, the city began as a despotic republic but became a democracy, and they had an election. Of course, my players wouldn't stay out of it, and ended up supporting different candidates. One of my players, not being from the city, was still involved by being a powerful mover-and-shaker in the local wizards' guild, and was a member of a ruling house of his homeland, and married a woman from another house, creating a super-bloc to basically take control of the government.
Oh, and one player always planned to run for office, but when he left I took control of the character as an NPC. He never ran for office because he was turned into a halfling (long story) but he did start a mercenaries guild and set himself up for a future bid, although the campaign ended shortly thereafter.