This.Delta said:Played 1E.
Skipped 2E.
Played 3E.
Skipped 4E.
I was singing the praises of the RC just yesterday evening. It's an excellent ruleset, a virtually complete game system that allows for a broad spread of options and styles. It is designed for play throughout all 36 levels (many of the thief abilities, for example, don't reach their upper levels until well past 20th level, and saving throws are similarly scaled to top out at the upper levels). So for games that are likely to run only until the low to mid teens, you'd be better served by the older Moldvay/Cook Basic and Expert sets (which were designed for levels 1-14). With that in mind, however, you can't really go wrong with the RC. If I were stranded on a desert island and only allowed to bring one RPG book with me, I'd bring this one.Page said:For that reason, I'll now add a "sub-question" to the thread: How do people feel about the Rules Cyclopedia? I have it but have never read it. Is that a good option to consider?
Mark Hope said:you can't really go wrong with the RC. If I were stranded on a desert island and only allowed to bring one RPG book with me, I'd bring this one.
Mark Hope said:I was singing the praises of the RC just yesterday evening. It's an excellent ruleset, a virtually complete game system that allows for a broad spread of options and styles. It is designed for play throughout all 36 levels (many of the thief abilities, for example, don't reach their upper levels until well past 20th level, and saving throws are similarly scaled to top out at the upper levels). So for games that are likely to run only until the low to mid teens, you'd be better served by the older Moldvay/Cook Basic and Expert sets (which were designed for levels 1-14). With that in mind, however, you can't really go wrong with the RC. If I were stranded on a desert island and only allowed to bring one RPG book with me, I'd bring this one.