Here is an interesting question that has come up in one of the games I run.
“If a character is paralyzed and cannot use her legs, would polymorphing into another creature ,even if it is another bipedal creature, enable the character to walk?”
The proposal was that if polymorph changes the whole body then it is likely to make the character capable of full movement for the duration of the spell. This actually makes sense to me. After all if it can create extra limbs like displacer beast legs and tentacles or a griffin’s wings, why not give mobility to limbs that are changed by the spell. I am interested just to hear other opinions on this, so tell me what you thing and why.
UPDATE: In this case the character was paralyzed in a rock slide. The character is a female Halfling rouge/sorcerer that saved the life of a worg and now the worg shows his gratitude by serving as a mount (in exchange to plenty of food too.). The Halfling has a special saddle that locks her in place so that the worg and her can act as one unit, even going so far as to manuver in interior areas like crypts and dungeons. The player wanted to play a character that overcame her handicap by other than magical means. She is lower level and doesn’t have access to the type of magic that can restore her. Not the sort of player likely to abuse a polymorph spell.
In the end I decided that if the polymorph spell and grant extra limbs like a dragon that has both a powerful tail and large wings, then the spell also provides the nervous system and brain configuration so that the character can control and use the new limbs. With that line of thinking why not also say that the spell reshapes the damaged nerves temporally for the duration of the spell. After all, what is the sense of ruling that the player will always turn in to a cripple creature? Being cripple or lame while polymorphed would ruin the usefulness of the spell. I suppose that one could chose to be a serpent-like creature, flying creature, or even an aquatic creature to get around having useless legs. But honestly I have never seen how the spell unbalances the game like others talk about. Sure you could polymorph into a griffin, but you don’t have your spells, magic weapons, armor, or other equipment. To me, negating all magic items while polymorphed is enough to balance the spell.
NOTE: More than one person has mentioned the paralysis may be part of a curse or magical in nature. Just for clarification, in this case the paralysis is the result of physical injury and not supernatural or magical in any way.
“If a character is paralyzed and cannot use her legs, would polymorphing into another creature ,even if it is another bipedal creature, enable the character to walk?”
The proposal was that if polymorph changes the whole body then it is likely to make the character capable of full movement for the duration of the spell. This actually makes sense to me. After all if it can create extra limbs like displacer beast legs and tentacles or a griffin’s wings, why not give mobility to limbs that are changed by the spell. I am interested just to hear other opinions on this, so tell me what you thing and why.
UPDATE: In this case the character was paralyzed in a rock slide. The character is a female Halfling rouge/sorcerer that saved the life of a worg and now the worg shows his gratitude by serving as a mount (in exchange to plenty of food too.). The Halfling has a special saddle that locks her in place so that the worg and her can act as one unit, even going so far as to manuver in interior areas like crypts and dungeons. The player wanted to play a character that overcame her handicap by other than magical means. She is lower level and doesn’t have access to the type of magic that can restore her. Not the sort of player likely to abuse a polymorph spell.
In the end I decided that if the polymorph spell and grant extra limbs like a dragon that has both a powerful tail and large wings, then the spell also provides the nervous system and brain configuration so that the character can control and use the new limbs. With that line of thinking why not also say that the spell reshapes the damaged nerves temporally for the duration of the spell. After all, what is the sense of ruling that the player will always turn in to a cripple creature? Being cripple or lame while polymorphed would ruin the usefulness of the spell. I suppose that one could chose to be a serpent-like creature, flying creature, or even an aquatic creature to get around having useless legs. But honestly I have never seen how the spell unbalances the game like others talk about. Sure you could polymorph into a griffin, but you don’t have your spells, magic weapons, armor, or other equipment. To me, negating all magic items while polymorphed is enough to balance the spell.
NOTE: More than one person has mentioned the paralysis may be part of a curse or magical in nature. Just for clarification, in this case the paralysis is the result of physical injury and not supernatural or magical in any way.
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