Mike Mearls said:Mike Mearls -- Design game elements for their intended use. Secondary uses are nice, but not a goal. Basically, when we build a monster we intend you to use it as a monster. If we build a feat, it's meant as a feat, not a monster special attack. If we also want to make it a playable character race, we'll design a separate racial write up for it. We won't try to shoehorn a monster stat block into becoming a PC stat block. The designs must inform each other, but we're better off building two separate game elements rather than one that tries to multiclass.
As an example, the a theoretical minotaur PC race write up draws on and evokes the feel of the minotaur monster, but it doesn't simply copy over the rules.
I've heard something to this effect in other venues as well. It seems to imply that monsters will have their own distinct set of abilities; that they wouldn't necessarily have the same feats/special abilities/spell-like abilities that Pcs would.
This leads to my question: how do you think the Polymoprh spell will be handled? It was tricky enough when a monster had a bunch of standardized, reproducible Special Attacks and whatnot...if each monster has a suite of customized abilities, this could get messy. Wouldn't the abilities that a caster is able to assume have to be handled on a creature-by-creature basis, if the "bull rush" ability of the minotaur is distinct from the "bull rush" ability of a Gorgon, is distinct from the "bull rush" ability a PC can buy as a feat/tree? How can you balance something like that?
I'm positive that there will be some kind of shape-changing spell in 4E, and it will probably be called Polymorph. Personally, I suspect that it will only allow picking from a limited menu of forms, as the Summon Monster spells do now. Kind of the direction they've been going in now, with the erratas, anyhow.
Any other thoughts/theories/rumors?