'
A thousand pardons, I am getting ahead of myself' continued Mustapha, inclining his head towards his companion, who now appeared thoroughly confused. '
The horse in question was a magnificent beast: fully 16 hands high, with a coat that shone in the sunlight like the golden domes of Om, it was said the the rider who mastered him would be able to catch the very zefira itself, so swiftly would they travel'.
As he continued his tale, the Brass Man had taken another of the small glass vials from his belt, and once more added a pinch of powder from one the many pouches he carried. The mixture began to glow with an eerie light, which caused Mustapha's face to take on a disconcerting glow in the fog.
'
And thus, the wager was set, and...'
Mustapha stepped away from Abraxis, whereupon the bard's voice was once more lost in the silence. He moved beside Leaf, and, holding the vial off to one side as if it were about to explode, made ready to throw it at the skeletal figure.
[sblock=actions!]
- Free action - continue to bamboozle the unfortunate Paladin (I know I shouldn't be it's just too much fun
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
- Move action - take out vial and make like I'm doing something with it. I'm not actually brewing up a bomb, just making a pretty light show.
- 5' step to N16
- Standard Action - assuming that's still something hostile in N17, and we can see each other after I've moved, then try an Intimidate check on him by pretending I'm going to throw something unpleasant in his general vicinity.
Intimidate
1d20+7=13
DC = 10 + his HD + his WIS mod
OOC - ooh, that's going to be close...
[/sblock]