pukunui
Legend
Hi all,
I'm scrambling to organize a somewhat last-minute session for my homebrew campaign. I'll have three players, playing a half-orc champion, a human arcane trickster, and a human lore bard, all 5th level.
I'm thinking of running either Feathergale Spire or Dellmon Ranch from PotA as a standalone scenario. Based on the above group of PCs, which do you think would be more manageable? Feathergale Spire seems good in that it can potentially provide each of the PCs with a chance to shine (the bard can show off his social skills, the rogue can sneak around, and the fighter can spar with the knights and fight the manticore and such). Dellmon Ranch, on the other hand, provides different opportunities. The fighter will shine the most during the fighting, while the bard will be more about rallying the troops and healing the wounded and such. The rogue can do some scouting (he has a bat familiar) and sniping.
Also, anyone got any tips on running either of those scenarios (I might end up running both, after all)?
Feathergale Spire seems fairly straightforward, except for the fact that the PCs might end up with a lot of time to kill before the feast. Even if the cultists let them wander freely around the spire, that's not going to take very long. Maybe I could have them go explore the Sighing Valley while they wait or something.
As for Dellmon Ranch, I like the sound of it, but I'm unsure of how to handle all the NPCs. I know I could just handwave/narrate what happens in areas where there aren't any PCs, but what if the PCs split up? I guess I could give each player control of any of the NPCs they put in the same spots as their PCs and just narrate the rest ... but I'm not really sure what the best way to narrate it would be. Have the areas where there aren't any PCs just suffer some attrition each fight (eg. 1d4 defenders killed each wave or something)? Again, anyone got any tips? How did you run this scenario?
Thanks in advance.
Cheers,
Jonathan
I'm scrambling to organize a somewhat last-minute session for my homebrew campaign. I'll have three players, playing a half-orc champion, a human arcane trickster, and a human lore bard, all 5th level.
I'm thinking of running either Feathergale Spire or Dellmon Ranch from PotA as a standalone scenario. Based on the above group of PCs, which do you think would be more manageable? Feathergale Spire seems good in that it can potentially provide each of the PCs with a chance to shine (the bard can show off his social skills, the rogue can sneak around, and the fighter can spar with the knights and fight the manticore and such). Dellmon Ranch, on the other hand, provides different opportunities. The fighter will shine the most during the fighting, while the bard will be more about rallying the troops and healing the wounded and such. The rogue can do some scouting (he has a bat familiar) and sniping.
Also, anyone got any tips on running either of those scenarios (I might end up running both, after all)?
Feathergale Spire seems fairly straightforward, except for the fact that the PCs might end up with a lot of time to kill before the feast. Even if the cultists let them wander freely around the spire, that's not going to take very long. Maybe I could have them go explore the Sighing Valley while they wait or something.
As for Dellmon Ranch, I like the sound of it, but I'm unsure of how to handle all the NPCs. I know I could just handwave/narrate what happens in areas where there aren't any PCs, but what if the PCs split up? I guess I could give each player control of any of the NPCs they put in the same spots as their PCs and just narrate the rest ... but I'm not really sure what the best way to narrate it would be. Have the areas where there aren't any PCs just suffer some attrition each fight (eg. 1d4 defenders killed each wave or something)? Again, anyone got any tips? How did you run this scenario?
Thanks in advance.
Cheers,
Jonathan
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