The only reason I'm deriving these is because I found it fun to do. And I’m simply posting them for anyone else who finds them interesting. Here are my two final examples of the devastation that is Power Attack. The first presents the scythe, threatening a critical 10% of the time on a successful hit, and the second presents the exact same thing except with a scimitar, threatening a critical 30% of the time on a successful hit. To make it even worse, instead of fighter, he could be barbarian; Instead of human, he could be half-orc; Instead of half-orc, he could be a centaur! Oh man, don’t go pissing off scythe-wielding and scimitar-wielding barbarian centaurs.
Level 12 Human Fighter: Str 24, Dex 13, Con 14, Int 13, Wis 10, Cha 8
Equipment: +4 Strength Belt, Scythe +2, MW Full Plate, Trail Ration (In case he is hungry)
Feats: Weapon Focus (Scythe), Improved Initiative, Power Attack, Cleave, Combat Expertise, Weapon Specialization (Scythe), Endurance, Diehard, Great Cleave, Greater Weapon Focus (Scythe), Greater Weapon Specialization (Scythe), Improved Critical, Dodge
Init: +1 Dex +4 II = +5 Init
AC: 10 +9 MWFP +1 Dex = AC 20
TH: +12 BAB +7 Str +1 WF +1 GWF +2 Scythe = +23 TH (PA as low as +11 TH)
DMG: 2d4+2 +10 Str +2 WS +2 GWS = 2d4+16 DMG (PA as high as 2d4+40 DMG)
Crit: Improve Critical Scythe 19-20 x4
Not Power Attacking
Threaten a critical hit on 19-20, roll of 19 hits AC 42 (Threatens 10% of the time)
Scoring a critical hit on AC 10, 20, 30, 40, 42, and higher on roll of 2, 2, 7, 17, 19, and 20 respectively
(2d4+16)x4 DMG = 8d4+64 DMG
Minimum 68 DMG, Average 84 DMG, Maximum 96 DMG
Power Attacking at -12 TH
Threaten a critical hit on 19-20, roll of 19 hits AC 30 (Threatens 10% of the time)
Scoring a critical hit on AC 10, 20, 30, and higher on roll of 2, 9, 19, and 20 respectively
(2d4+40)x4 DMG = 8d4+160 DMG
Minimum 168 DMG, Average 180 DMG, Maximum 192 DMG
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Level 12 Human Fighter: Str 24, Dex 13, Con 14, Int 13, Wis 10, Cha 8
Equipment: +4 Strength Belt, Scimitar +2, MW Full Plate, Trail Ration (In case he is hungry)
Feats: Weapon Focus (Scimitar), Improved Initiative, Power Attack, Cleave, Combat Expertise, Weapon Specialization (Scimitar), Endurance, Diehard, Great Cleave, Greater Weapon Focus (Scimitar), Greater Weapon Specialization (Scimitar), Improved Critical, Dodge
Wielding scimitar with two hands...
Init: +1 Dex +4 II = +5 Init
AC: 10 +9 MWFP +1 Dex = AC 20
TH: +12 BAB +7 Str +1 WF +1 GWF +2 Scimitar = +23 TH (PA as low as +11 TH)
DMG: 1d6+2 +10 Str +2 WS +2 GWS = 1d6+16 DMG (PA as high as 1d6+40 DMG)
Crit: Improve Critical Scimitar 17-20 x2
Not Power Attacking
Threaten a critical hit on 15-20, roll of 15 hits AC 38 (Threatens 30% of the time)
Scoring a critical hit on AC 10, 20, 30, 40, 42, and higher on roll of 2, 2, 7, 17, 19, and 20 respectively
(1d6+16)x2 DMG = 2d6+32 DMG
Minimum 34 DMG, Average 38 DMG, Maximum 44 DMG
Power Attacking at -12 TH
Threaten a critical hit on 15-20, roll of 15 hits AC 26 (Threatens 30% of the time)
Scoring a critical hit on AC 10, 20, 30, and higher on roll of 2, 9, 19, and 20 respectively
(1d6+40)x2 DMG = 2d6+80 DMG
Minimum 82 DMG, Average 86 DMG, Maximum 96 DMG