S
Sunseeker
Guest
Fundamentally, with a few exceptions, if the players encounter a fight that I have "tuned for them" I expect them to win. I do much the same as you do, and adjust my fights to fit the party, but they're still always designed to be favorable to the players, unless there is a specific reason for them not to be. But you have to understand my definition of "favorable" is that: the party wins with only one character down.
But I have no problem with letting my players trample over things that aren't challenges. And I present them with non-challenging encounters from time to time. They put in a lot of effort to feel powerful, why not let them feel powerful once in a while?
But I have no problem with letting my players trample over things that aren't challenges. And I present them with non-challenging encounters from time to time. They put in a lot of effort to feel powerful, why not let them feel powerful once in a while?