AbdulAlhazred
Legend
Why would a twin striking Dex fighter with a bow be better than a ranger? How would they have "all the advantages of a ranger"? Having more hit points is great, sure. Are fighter feats better than ranger feats for a twin striking bow wielder? Is marking better than hunter's quarry?
I was thinking it would be an interesting way to cherry pick powers to make a given class even better at its role; e.g. a twin striking fighter better than a non-twin striking fighter at fightering. I hadn't thought it would make a given class better at being a different class than the original; e.g. a twin striking fighter better than a ranger at rangering.
I'm interested to hear more of your thoughts if you have time.
- RtC
The potential build space that is opened up is HUGE. Lets imagine a straight 4e FWT fighter with TS and wielding say a pair of daggers or a javelin and a dagger. He can use TS, his attacks are all based on DEX, but he's got all the toughness and defender powers of a fighter. He can obviously still have a very good STR if he's built right, so he can lock people down AND attack at range (and can mark at range as a highly effective attack where the standard fighter does it MAYBE as a sort of fallback measure). He can pick up various feats and etc that will enhance this capability, perhaps MCing into Ranger or some other class to poach a feat or two if needed.
Honestly, I don't have a specific build worked out, you can't do this stuff with CB so its really a bunch of book research with the Compendium. And honestly, I'm not sure which class would be likely to produce the most deadly permutations either. The ranger and rogue obviously have striker dice, which is nice, but striker dice are only a modest damage increase in the grand scheme of things. The gold standard is multi-attacks, and for that looting the Ranger class is going to be a gold mine. Rangers per-se are held in check by lower hit points and just not being able to get every offensive thing they would like AND having a decent defense. A fighter, I believe you will find, can improve on this and will do equally nasty damage in the right build.
I suspect there are some other nasty combos out there too. Avenger for instance is a class that has the potential to really break open, so I'd be surprised if you couldn't exploit that somehow by poaching maybe some paladin or invoker stuff.
Anyway, I'm sure it could be fun. I think you're just really blurring the class boundaries a lot. I approve of anything that is fun though.
I'd have thought that 4e SHOULD have been designed with a power-source based set of power lists myself, in which case they'd probably be done a bit differently than the existing class powers, but maybe WotC tried it and couldn't make it work? I'm not sure...