I don't agree. Knockdown effects are awesome for helping lock the enemy in place; they have to spend a move to get up, which works very much like a Daze -- they have to now choose to either attack OR move, but not both. (Well, they still have a minor action left, but you see what I mean.)Effects which knock an enemy prone seemed way better than they turned out to be.
If the guy was going to just stand there and slug it out anyway, no, prone isn't that good. But if he's a skirmisher or artillery and you knock him down, you've put him in a nasty spot. Doubly so for a fighter, because the attack also marks the target, and he can't move away without eating greataxe.
In my group, which just hit 2nd level, the warlock (with my special permission) switched from hellpact to feypact. The infernal boon (gain some temporary HP when your cursed target dies) turned out not to be as good as he'd though -- because it didn't strike him that getting the most out of that power meant he needed to be taking damage every couple of turns. As his warlock is a bit of a coward and much prefers to stand WAY back and lob blasts, that's not likely.
It's not that the Infernal boon is bad -- it's just that it wasn't anywhere near as good as he expected for his play style.
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