MerricB said:
Huh? Early 1st edition AD&D was unlimited in level - although wizards topped out at about 29th level for their spell-casting tables, IIRC.
However, in practice, AD&D characters retired at 12th level or slightly before; the "name" levels of multi-class advancement didn't occur. In addition, multiclass characters were much more limited in level - I think you might get a half-elf Cleric/Wizard of about 5th/9th level and that was it!
AD&D 2nd edition broke the multi-class/XP system by allowing progression to 16th level+ for multi-classes. Because the PCs had reached the "name" levels and flat advancement, the gap between multi-classes and single-classes became very wide indeed.
Cheers!
I'm talking very, very early.
The first few levels came out with nowhere to go from there! I think it was only five or six (I still have that book somewhere). Then there were more levels, up to ten or so... That was the top for a long time, before they had the "advanced" levels, where you could go up to a godlike nearly 20th level! And yes, eventually they even released some information about levels above level 20. But early, early on, hitting level ten you build you a castle or mage tower and retired to live the good life.
Antoine said:
Now that's a good point. But I can't tell if PC falls in this category or is closer to "add 4 to your BAB, to the limit of your hit dice". I certainly have some bards and clerics who would spend one of their really few feats to get something like that.
No, not at all... let's look at bards and clerics BAB progression a moment, shall we?
They start at a buy in of 0 BAB.
They go up one BAB every three levels thereafter. So at level 4 they have a BAB of three. Then another zero, and another three... So, adding 4 to the BAB of either of those classes would be comparable to compensating for 13 (that's THIRTEEN!!) levels, not four. Sure, that's overpowered, I agree.
Precticed spellcaster does not do anywhere near this. And, for that matter, bringing a fighting class up to full BAB completely overcomes his loss, bringing a caster up to full caster level does not grant the real power of the class... it does not grant higher level spells or more spells per day. It simply increases the ability to overcome SR, and makes some of the spells last longer or do damage a little closer to their max.