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<blockquote data-quote="KriticalFailure" data-source="post: 3801814" data-attributes="member: 55563"><p>Here are some newer ideas i've had about the Drunken Boxer...they aren't very refines, im just running them by you all to see what you think. Also, they definately need to be revised and some help with that is welcomed as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> thx.</p><p></p><p><u><strong>Spew Alcohol</strong></u></p><p> The Drunken Boxer Can Spit Alcohol into the Face of the target, temporarily blinding him for 1d4+DB's wis mod</p><p> </p><p><u><strong>10 foot adjustment</strong></u></p><p> Because of the constant staggering movement of the Drunken Boxer, He may move 10 feet on his adjustment instead of the normal 5 feet. Also, Drunken Boxer is nop longer vulnerable to attack of oppertunities</p><p></p><p><u><strong>Backwards fighting</strong></u></p><p> The Drunken Boxer may get turned around in his drunken staggering. In these situatons and even when flanked, The Drunken Boxer may attack targets that are behind him with no penalty by throwing elbows, kicking out behind himself, and even bending over backwards to punch. These attacks do not provoke an attack of opportunity. This style of fighting opens up new techniques that the Drunken Boxer may use.</p><p></p><p><u><strong>Nut Cracker</strong></u></p><p> While in backwards fighting, the Drunken Boxer may do a kick that swiches his plant foot while his other foot comes up sharply behind him, striking the target in the nuts and dealing 1d6 damage. If the target is stuck, it must make a fortitude save of 10+ Drunken boxer's class level + the amount of damage taken + DB's wis mod. If failed, the target passes out from pain. If saved, the target is stunned for one round.</p></blockquote><p></p>
[QUOTE="KriticalFailure, post: 3801814, member: 55563"] Here are some newer ideas i've had about the Drunken Boxer...they aren't very refines, im just running them by you all to see what you think. Also, they definately need to be revised and some help with that is welcomed as well. :D thx. [U][B]Spew Alcohol[/B][/U] The Drunken Boxer Can Spit Alcohol into the Face of the target, temporarily blinding him for 1d4+DB's wis mod [U][B]10 foot adjustment[/B][/U] Because of the constant staggering movement of the Drunken Boxer, He may move 10 feet on his adjustment instead of the normal 5 feet. Also, Drunken Boxer is nop longer vulnerable to attack of oppertunities [U][B]Backwards fighting[/B][/U] The Drunken Boxer may get turned around in his drunken staggering. In these situatons and even when flanked, The Drunken Boxer may attack targets that are behind him with no penalty by throwing elbows, kicking out behind himself, and even bending over backwards to punch. These attacks do not provoke an attack of opportunity. This style of fighting opens up new techniques that the Drunken Boxer may use. [U][B]Nut Cracker[/B][/U] While in backwards fighting, the Drunken Boxer may do a kick that swiches his plant foot while his other foot comes up sharply behind him, striking the target in the nuts and dealing 1d6 damage. If the target is stuck, it must make a fortitude save of 10+ Drunken boxer's class level + the amount of damage taken + DB's wis mod. If failed, the target passes out from pain. If saved, the target is stunned for one round. [/QUOTE]
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