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<blockquote data-quote="B4cchus" data-source="post: 3803495" data-attributes="member: 35026"><p>Before i go into balancing issues, here are some comments on some of the abilities:</p><p>Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?)</p><p></p><p>improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons?</p><p></p><p>drunken dance: what kind of ac bonus is involved? a dodge bonus?</p><p></p><p>numb: i think it would be better to state this as DR or does this only entail e.g. melee damage?</p><p></p><p>prone attack: does the DB still het AC penalties from being prone?</p><p></p><p>bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble)</p><p></p><p>ac +1: what kind of ac bonus is invilved?</p><p></p><p>staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing</p><p></p><p>healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later.</p><p>what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?)</p><p></p><p>pass put: maybe use feint here?</p><p></p><p>ac +1: see ac +1</p><p></p><p>improved numb: see numb</p><p></p><p>improved bottoms up: see bottoms up</p><p></p><p>What kind of hitdie dies a DB have?</p></blockquote><p></p>
[QUOTE="B4cchus, post: 3803495, member: 35026"] Before i go into balancing issues, here are some comments on some of the abilities: Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?) improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons? drunken dance: what kind of ac bonus is involved? a dodge bonus? numb: i think it would be better to state this as DR or does this only entail e.g. melee damage? prone attack: does the DB still het AC penalties from being prone? bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble) ac +1: what kind of ac bonus is invilved? staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later. what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?) pass put: maybe use feint here? ac +1: see ac +1 improved numb: see numb improved bottoms up: see bottoms up What kind of hitdie dies a DB have? [/QUOTE]
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