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<blockquote data-quote="KriticalFailure" data-source="post: 3803632" data-attributes="member: 55563"><p>Before i go into balancing issues, here are some comments on some of the abilities:</p><p>Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?)</p><p><strong> </strong></p><p><strong>---> ?? i thought the penalties and bonuses were listed?? +2 to STR or CON and -2 to both WIS and INT for each drink consumed...</strong></p><p></p><p>improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons?</p><p></p><p><strong>---> Sorry i didnt put that the DB is proficient with improvised weapons and does not receive any penalties.</strong></p><p></p><p>drunken dance: what kind of ac bonus is involved? a dodge bonus?</p><p></p><p><strong>---> Yes it is a Dodge bonus, sorry I didnt write that.</strong></p><p></p><p>numb: i think it would be better to state this as DR or does this only entail e.g. melee damage?</p><p></p><p><strong>--->I'm not sure how to write it as a DR >.< otherwise I would have.</strong></p><p></p><p>prone attack: does the DB still het AC penalties from being prone?</p><p></p><p><strong>--->No AC penalties from being prone.</strong></p><p></p><p>bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble)</p><p></p><p><strong>---> Haha touché, i keep thinkng of bar fights but i need to broaden my views</strong>. </p><p></p><p>ac +1: what kind of ac bonus is invilved?</p><p></p><p><strong>---> Similar to the Monk's AC Bonus.</strong></p><p></p><p>staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing</p><p></p><p><strong>--->i know its a bit confusing but i'd like to make it work. I want to DB to be able to make two flanking opponents attack each other. So i want to DB to be able to redirect the attacks that miss him into the other opponent. im just not sure how to word it atm.</strong></p><p></p><p>healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later.</p><p>what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?)</p><p><strong></strong></p><p><strong>--->Well, I don't see the DB being drunk all the time, plus the drinks that he does consume out of combat i dont see affecting him in any way other than making him drunk. I was thinking that to gain benefits from drinks, the drinking must start when an encounter starts. and yes the standard lvl looks good to me.</strong></p><p></p><p>pass put: maybe use feint here?</p><p></p><p><strong>---> Isn't faint just faking an attack to suprise the enemy? I was trying to change things up a bit and have him actually pass out. Dunno, just thought it would be fun, but if its too complicated... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></strong></p><p></p><p>ac +1: see ac +1</p><p><strong></strong></p><p><strong>---> Monk AC</strong></p><p></p><p>improved numb: see numb</p><p><strong></strong></p><p><strong>---> see numb</strong></p><p></p><p>improved bottoms up: see bottoms up</p><p></p><p><strong>---> see bottoms up</strong></p><p></p><p>What kind of hitdie dies a DB have?</p><p></p><p><strong>---> wow i completely forgot to write that.......i was thinking d8.</strong></p><p></p><p><strong>Also, for the lvl 10 ability i tossing around the idea of a Projectile Vomit type thing where he spits out all the alcohol in his body, dealing 1d10 (for all drinks in his body...i.e- if he has 3 drinks in him still he does 3d10) damage to all targets withing a 15ft cone...targets must also make a will save to not puke as well...i think he would be dealing acidic damage to all the targets seeing as he would be puking stomache acids as well with the alcohol. </strong></p></blockquote><p></p>
[QUOTE="KriticalFailure, post: 3803632, member: 55563"] Before i go into balancing issues, here are some comments on some of the abilities: Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?) [B] ---> ?? i thought the penalties and bonuses were listed?? +2 to STR or CON and -2 to both WIS and INT for each drink consumed...[/B] improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons? [B]---> Sorry i didnt put that the DB is proficient with improvised weapons and does not receive any penalties.[/B] drunken dance: what kind of ac bonus is involved? a dodge bonus? [B]---> Yes it is a Dodge bonus, sorry I didnt write that.[/B] numb: i think it would be better to state this as DR or does this only entail e.g. melee damage? [B]--->I'm not sure how to write it as a DR >.< otherwise I would have.[/B] prone attack: does the DB still het AC penalties from being prone? [B]--->No AC penalties from being prone.[/B] bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble) [B]---> Haha touché, i keep thinkng of bar fights but i need to broaden my views[/B]. ac +1: what kind of ac bonus is invilved? [B]---> Similar to the Monk's AC Bonus.[/B] staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing [B]--->i know its a bit confusing but i'd like to make it work. I want to DB to be able to make two flanking opponents attack each other. So i want to DB to be able to redirect the attacks that miss him into the other opponent. im just not sure how to word it atm.[/B] healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later. what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?) [B] --->Well, I don't see the DB being drunk all the time, plus the drinks that he does consume out of combat i dont see affecting him in any way other than making him drunk. I was thinking that to gain benefits from drinks, the drinking must start when an encounter starts. and yes the standard lvl looks good to me.[/B] pass put: maybe use feint here? [B]---> Isn't faint just faking an attack to suprise the enemy? I was trying to change things up a bit and have him actually pass out. Dunno, just thought it would be fun, but if its too complicated... :([/B] ac +1: see ac +1 [B] ---> Monk AC[/B] improved numb: see numb [B] ---> see numb[/B] improved bottoms up: see bottoms up [B]---> see bottoms up[/B] What kind of hitdie dies a DB have? [B]---> wow i completely forgot to write that.......i was thinking d8.[/B] [B]Also, for the lvl 10 ability i tossing around the idea of a Projectile Vomit type thing where he spits out all the alcohol in his body, dealing 1d10 (for all drinks in his body...i.e- if he has 3 drinks in him still he does 3d10) damage to all targets withing a 15ft cone...targets must also make a will save to not puke as well...i think he would be dealing acidic damage to all the targets seeing as he would be puking stomache acids as well with the alcohol. [/B] [/QUOTE]
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