Immortalis
First Post
I really do like what WotC has done with rituals, overall and generally.
However the one thing I do not like is that using rituals to make up for a lack of a skill-set within a party basically grinds everything to a halt.
If you are pursuing some bad guys and they close and lock a door on you, if you can't break it down, the chase is done.
Backed into a corner on the 9th Plane of Hell? no more using a Planar Portal to escape at the last second.
I know, you can use scrolls, but still...
So I was thinking of adding a class skill for at least the wizard and cleric.
Infuse Implement
This skill will allow a character to cast a ritual and store the magic in their implement. They may choose to release the magic and complete the ritual up to 24 hours later before the magically stored energy dissapates. Releasing a stored ritual is a minor action. Only a number of rituals may be stored equaling a characters prime attribute modifier.
So, does this appear game breaking or imbalancing or particularly abusable?
Thanks!
However the one thing I do not like is that using rituals to make up for a lack of a skill-set within a party basically grinds everything to a halt.
If you are pursuing some bad guys and they close and lock a door on you, if you can't break it down, the chase is done.
Backed into a corner on the 9th Plane of Hell? no more using a Planar Portal to escape at the last second.
I know, you can use scrolls, but still...
So I was thinking of adding a class skill for at least the wizard and cleric.
Infuse Implement
This skill will allow a character to cast a ritual and store the magic in their implement. They may choose to release the magic and complete the ritual up to 24 hours later before the magically stored energy dissapates. Releasing a stored ritual is a minor action. Only a number of rituals may be stored equaling a characters prime attribute modifier.
So, does this appear game breaking or imbalancing or particularly abusable?
Thanks!