D&D 5E Predictions for D&D 2024?

The Order of the Stick will get about a dozen new comics. No real plot progression will occur.

The new core books will result in a wave of interest/sales in OSR material, but this will not be sustainable.

The influence of BG3 on OneD&D will be heavily debated after the new books are released.

Somewhere (maybe not in the USA) there will be a fast food restaurant that does a formal marketing gimmick with either D&Ds new release, or BG3.
 

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Whizbang Dustyboots

Gnometown Hero
The new core books will result in a wave of interest/sales in OSR material, but this will not be sustainable.
This is an excellent time for people pondering jumping to the OSR. Dolmenwood, Shadowdark, Knock going twice-yearly again, etc. People can make the jump and find a ton of support for whatever playstyle they prefer.
Somewhere (maybe not in the USA) there will be a fast food restaurant that does a formal marketing gimmick with either D&Ds new release, or BG3.
Old Navy just showed me ads for D&D shirts on sale there, so a Mountain Dew (which does a lot of game stuff) or other tie-in seems very plausible. (Someone needs to give Crown Royal a call.)
 


aco175

Legend
The 5e14 adventures will work as is. I don't think there will be any reason for a conversion.
I can see the monster statblocks needing some reworking to keep up with the new power level of the PCs. Even if people come up with something simple like- just +2 AC and +2 to hit and it is good enough.
 

FitzTheRuke

Legend
I can see the monster statblocks needing some reworking to keep up with the new power level of the PCs. Even if people come up with something simple like- just +2 AC and +2 to hit and it is good enough.
You mean the monsters that are in the back of the Adventures? Yeah, maybe a little. A lot of them are in Monsters of the Multiverse already. Otherwise, when the Adventure says "3 Carrion Crawlers" you just look up Carrion Crawlers in the new MM.
 



FitzTheRuke

Legend
Whenever that book comes out. Since it is not May when the PHB comes out there will be a gap.
Won't be any worse than the D&D Next playtest. The monsters were WIMPS, and it's what Kobold Press used when the wrote Horde of the Dragon Queen. Then the MM came out, and BAM! Monsters got a power pass and everyone called HotQ overclocked (which it was).

Sure, monsters might be a little under (and some a little over) until the MM comes out. Nothing new, really.
 

Parmandur

Book-Friend
I don't see this myself. Most people that wanted them already have them and unless they go to liquidation at 75% off, they will just kind of linger. The new book that ties with the new PHB will sell. I think people want a new adventure series to play with the new 'edition'. I do not see buying the old adventure to upgrade it myself before I can play.
The existing Adventures won't need any updates to work with the new books. And they are are nainly still selling in an evergreen manner.
 

Parmandur

Book-Friend
Who are they?
The Fallbacks are the band of Adventurer protagonists in an upcoming intro novel from Penguin Press in a few months, "Bound for Ruin". Apparently the characters were designed by the D&D design team and given to Penguin to make a novel as part of some broader campaign.

PR stuff:

dnd-book-the-fallbacks-bound-for-ruin-hero-1.png


"Licensed by Wizards of the Coast, The Fallbacks: Bound for Ruin introduces a new Dungeons & Dragons adventuring party, The Fallbacks, whose encounters with classic Forgotten Realms locations, villains, and monsters will be chronicled across multiple publishing initiatives. Someday, The Fallbacks might be Faerûn’s finest adventuring party. Right now, they’re the backup plan."

"Designed by the Dungeons & Dragons team, these five adventurers and their monstrous mascot honor the game’s founding classes while putting a contemporary spin on fantasy archetypes. They’re the perfect party for newcomers looking to explore the Dungeons & Dragons universe and for fans seeking new escapades in a beloved setting."

"“We’re so excited for fans to discover these compelling and innovative characters,” enthused Paul Morrissey, publishing lead at Wizards of the Coast. “With The Fallbacks: Bound for Ruin, Jaleigh Johnson wrote a blockbuster novel that serves as a brilliant introduction to The Fallbacks, and a fantastic on-ramp to the world of Dungeons & Dragons.”"

And the book summary:

"The Fallbacks: Bound for Ruin
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there."

"The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash."

"Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall."

"Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins."

"Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?"

 

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