Jahydin
Hero
This is what I was doing for the longest time. It worked pretty well until around 5E, then it seemed the old blocky dungeon designs were done for and could no longer replicate what I was seeing in my adventures/adventure paths without a lot of work.We tend to use the 4e printed maps that came with modules and the 3e Dungeon Tiles which we have a few collections of. I assemble the map as the players go deeper, but eventually I need to get rid of the old encounters to make room on the table or if I need the tiles to build the new room out of. We mostly gave up on having players draw the map while exploring. I guess on a large delve, I could have them check to see if they get lost or such, but we mostly handwave this.