Driddle said:
Never thought of it that way. Thanks.
And, yes, I also tire of (am frustrated by?) the golf club bag mentality. Venturing out to parts unknown with a dozen different weapons -- "just in case" -- seems a little silly.
Some of the feats, like focus, specialization, improved crit, require a specific weapon. A few others are more general (The more maneuver style). Generaly, if I want to focus on a weapon, I'll drop a few feats in focus and imp crit, stuff like that. Otherwise, I'll keep my options open.
I disagree with the "Golfbag" approach, but I can see some characters having several different weapons. There are few circumstances I have a character that doesn't have a dagger (Too utilitarian beyond just being a weapon), usually a melee and ranged weapon, and depending on who he is, what he uses, and how strong he is, I might carry one more weapon as an alternate. Warrior characters might have a few more (Spears/javalins, lance, ect, specialized use weapons), but not too many, and they better be able to explain how they can carry them all, or at least where they store some of them if they don't carry them all. (I don't like to use encumberance strictly, but common sense is still in order). Selecting your
5 iron long sword of giant slaying from home is one thing, but having all 18
clubs swords you own at your disposal all the time is a bit much.
The Artifacer has an Atune ability to become more familiar with a particular magic weapon. (not sure if this was a warforged replacement ability, or just a normal artifacer ability)
Another option, is to build magic weapons that grow with use with the character. It adds to the mistique of magical weapons, allows for a GM to tailor the weapon a bit more without seeming contrived ("Oh, thanks mr GM, who would have thought that the Troll was guarding the double bladed holy avenger I've always wanted!" says Sir Munchkin), and you can even build a campaign around the concept. So that lowly +1 sword the fighter found at 2nd level grows in power as he does, and when he goes to slay the dragon, his +5 frost burst defender is still the same sword that he's learned to tune and use it's magical powers (And might still be a +1 sword to some other jamoke who picks it up)