So theres going to be lots of small house rules that correct or supplement what is lacking (or perceived as so) in the core books. I thought I'd have a shake at a couple things complained about so far (and that I'll be addressing in my own games), and I'll invite you all to add your own.
I don't have the books yet myself, but two things that have some up in threads are the odd bonuses for half elves and the lack of choices of at will powers for warlocks, especially when human ones who should get an extra one.
-Half Elves get +2 Charisma, and +2 to any one other stat. Replace bonus to diplomacy with any one skill.
-Warlock At-Will Powers (for any pact):
Sickening Blast
You envelop your foe with corruptive eldritch power.
Arcane, Implement
Charisma or Constitution vs Fort
1d8 + Cha/Con damage, continuous 1 damage (save ends)
Improves to 2d6/continuous 2 damage at level 21
Frightful Blast
A dark power with a frightful visage assails your foe.
Arcane, Implement, Fear
Charisma or Constitution vs Will
1d8 + Cha/Con damage, push target 1 square
Improves to 2d6 damage at level 21
I don't have the books yet myself, but two things that have some up in threads are the odd bonuses for half elves and the lack of choices of at will powers for warlocks, especially when human ones who should get an extra one.
-Half Elves get +2 Charisma, and +2 to any one other stat. Replace bonus to diplomacy with any one skill.
-Warlock At-Will Powers (for any pact):
Sickening Blast
You envelop your foe with corruptive eldritch power.
Arcane, Implement
Charisma or Constitution vs Fort
1d8 + Cha/Con damage, continuous 1 damage (save ends)
Improves to 2d6/continuous 2 damage at level 21
Frightful Blast
A dark power with a frightful visage assails your foe.
Arcane, Implement, Fear
Charisma or Constitution vs Will
1d8 + Cha/Con damage, push target 1 square
Improves to 2d6 damage at level 21