Greetings! I don´t know if there is any thread with the same topic. If so, please feel free to direct me there and close this one (this forum needs search tool  )
)
I finally got my books this weekend (I´m in Uruguay, South America), so the time has come: I´m preparing my group´s first D&D 4e adventure. They have all played 3.x and some of them started playing back with AD&D. They are all pretty open minded and have quite an optimistic view on 4e, so I won’t have to worry about game trolling or something like that.
I have some questions and doubts. Maybe you can help me out:
[FONT="] [/FONT] What adventure should I run?
[/FONT] What adventure should I run?
I really want to have a one session adventure that presents all the new cool stuff about 4E: tactical combat that includes different kinds of monsters (solos, skirmishers, minions) and preferably in different environments that present a challenge in themselves. I would also like to present the skill challenge rules, especially something like the sample negotiation in the books. It would also be cool if I get a chance to show Rituals and how they work. Bottom line: I want a really good overview on what´s new and shiny about 4E. Can I go with the GameDay 2008 adventure (haven´t read it yet), the KotSF (haven´t read it yet; can it be run in a single session?) or should I prepare my own adventure?
 What about characters?
 What about characters?
I was going to premake the characters as to speed up thing and get into playing right away. Also, most of my group doesn´t understand English, so I would have to translate lots of things.
I was wondering if creating the chars above level 1. I mean, making them level 2 to have a utility power or level 3 or 4 to have even more power´s options (and allowing me to create some multiclass concepts I know my players like). What do you think?
   Gaming Aids?
 Gaming Aids?
Are there any cheat sheets or gaming aids that I can use to help me and my group? Maybe a summary of combat or any other gaming aids? (If they are in Spanish, that would be even better). If not, what sort of gaming aid should I prepare before hand? I found this nice combat crib sheet, so I guess there might be other cool resources out there: http://www.enworld.org/forum/showthread.php?t=228749&page=1
Thanks for your answers!
Pablo
				
			 )
)I finally got my books this weekend (I´m in Uruguay, South America), so the time has come: I´m preparing my group´s first D&D 4e adventure. They have all played 3.x and some of them started playing back with AD&D. They are all pretty open minded and have quite an optimistic view on 4e, so I won’t have to worry about game trolling or something like that.
I have some questions and doubts. Maybe you can help me out:
[FONT="]
 [/FONT] What adventure should I run?
[/FONT] What adventure should I run?I really want to have a one session adventure that presents all the new cool stuff about 4E: tactical combat that includes different kinds of monsters (solos, skirmishers, minions) and preferably in different environments that present a challenge in themselves. I would also like to present the skill challenge rules, especially something like the sample negotiation in the books. It would also be cool if I get a chance to show Rituals and how they work. Bottom line: I want a really good overview on what´s new and shiny about 4E. Can I go with the GameDay 2008 adventure (haven´t read it yet), the KotSF (haven´t read it yet; can it be run in a single session?) or should I prepare my own adventure?
 What about characters?
 What about characters?I was going to premake the characters as to speed up thing and get into playing right away. Also, most of my group doesn´t understand English, so I would have to translate lots of things.
I was wondering if creating the chars above level 1. I mean, making them level 2 to have a utility power or level 3 or 4 to have even more power´s options (and allowing me to create some multiclass concepts I know my players like). What do you think?
 Gaming Aids?
 Gaming Aids?Are there any cheat sheets or gaming aids that I can use to help me and my group? Maybe a summary of combat or any other gaming aids? (If they are in Spanish, that would be even better). If not, what sort of gaming aid should I prepare before hand? I found this nice combat crib sheet, so I guess there might be other cool resources out there: http://www.enworld.org/forum/showthread.php?t=228749&page=1
Thanks for your answers!
Pablo
 
				 
 
		
 
 
		 
 
		 
 
		 
 
		 
 
		