Nebulous
Legend
So I'm reading over PotA and making notes, and i have to say that yes, this is a lot of work. For one thing it's a huge adventure and there's a ton of ideas frontloaded along with plot hooks and a dozen NPCs. Not that I have to use it all of course, and I won't, but I have to kinda sorta have an idea which directions PCs can go so I don't corral them down a certain path but instead give them choices.
So i was just thinking about that, and when people say "nah, i never used published adventures, it makes it more work." I think it does make it harder in some ways, but easier in others. Easier especially once you've read over the material multiple times and the DM knows the story. It also helps when BAM, the party goes someplace you did not expect (which always happens) but then you have a whole neat encounter laid out already in the book.
For that it's worth, even though we're starting at 3rd level, i also like the Tomb of Moving Stones and the Necromancer adventure at Lance Rock.
So i was just thinking about that, and when people say "nah, i never used published adventures, it makes it more work." I think it does make it harder in some ways, but easier in others. Easier especially once you've read over the material multiple times and the DM knows the story. It also helps when BAM, the party goes someplace you did not expect (which always happens) but then you have a whole neat encounter laid out already in the book.
For that it's worth, even though we're starting at 3rd level, i also like the Tomb of Moving Stones and the Necromancer adventure at Lance Rock.