Dwimmerlied
First Post
One of the best ways to draw characters in is to put them in situations where they need to make meaningful or difficult choices, be they personal sacrifice, moral dilemmas or simply gambles. This can be just good fun, but if played right, can sometimes draw out the latent role-player in the most recalcitrant gamer, if just for a moment.
I'm trying to incorporate a little of this in a new campaign, so I'm looking for some inspiration. So, who uses this technique? What dilemmas have you presented that have really come off well? Has it ever fallen flat, or just not worked out how you intended (for better or for worse)?
I'm trying to incorporate a little of this in a new campaign, so I'm looking for some inspiration. So, who uses this technique? What dilemmas have you presented that have really come off well? Has it ever fallen flat, or just not worked out how you intended (for better or for worse)?