This is one of those conversations that goes around the world more than it needs to.
If you want to maintain the level of fear inherent in first level play, then it's pretty easy to just amp things up through a combination of smart enemy play, using the rules the players use for builds for bad guys and keeping an eye on player resources and encumbrance.
Essentially all the things that most DMs don't do for prep time reasons. This, more than anything else is the reason why you lose player fear. DMs don't prep or adapt well.
Really nothing more to say here in my opinion, but I'm sure we'll go all charty and optional rule crazy. It's really unnecessary. (again IMHO)
Be well
KB
If you want to maintain the level of fear inherent in first level play, then it's pretty easy to just amp things up through a combination of smart enemy play, using the rules the players use for builds for bad guys and keeping an eye on player resources and encumbrance.
Essentially all the things that most DMs don't do for prep time reasons. This, more than anything else is the reason why you lose player fear. DMs don't prep or adapt well.
Really nothing more to say here in my opinion, but I'm sure we'll go all charty and optional rule crazy. It's really unnecessary. (again IMHO)
Be well
KB