NLP said:
Gamers are not and endless well of money. For every expensive book released by one company it means another company is forced to lose a sale. Eventually all those second and third tier publishers are going to suffer from those lost sales, and then they will be gone.
Yep. For the first time in its history, the RPG industry is a competitive market. Which means that any publisher who can't put out a book that's so good, so pretty, and so well-marketed that it is well-nigh irresistable is in for a world of hurting.
I think this is a good thing. I think in the next two years you're going to see the quality of RPGs shoot up like a rocket, because the only way you're going to be able to succeed in this market is going to be by making something truly outstanding. And I think companies should set their pricing high with the express purpose of soaking up as much of each gamer's discretionary income as possible.
Let the best products win.
Someone needs to be producing books for the non-millionaire gamers and college kids who do not have a $200.00 a month to spend on expensive books.
I suspect there are probably about 3 millionaires in gaming: Vin Diesel, Peter Adkison, and some guy none of us have ever heard of. Most millionaires play with yachts, Ferraris, and other toys that actually
are expensive.
Your hyperbole aside, I'm all for impulse-buy products. The problem so far has been that just about every RPG has been an impulse-buy product; until recently, the high end of the market has been well within the "what the hell, it's only twenty bucks" range. We're finally getting something that vaguely resembles a premium product in the RPG field, which means we can probably start thinking about how to build super-premium products and impulse-buy products. If we can get all three price tiers going, I suspect it's going to become a lot easier to make a decent living within the industry.
I'll leave you with one last thought. The easiest way in the world to compete is by cutting price. If you're putting out about the same product as everybody else, you can get more sales by putting out cheaper. If prices have gotten so high that customers are screaming for relief, then somebody -- probably several somebodies -- is almost certain to address the need for "good stuff cheaper".
Where are those somebodies? If games are too expensive, then where are the budget games and cheap knockoffs?
Surely
somebody is ready to leap into the market ready to slash costs and prices and make a big deal about how you get more cheaper with their games. Who's that somebody?
Anybody?