I'm planning on starting a campaign this summer (probably using 4e rules, but we'll see), and I want to use a Prison Escape as the first session of the game (after making chars, of course). I am currently planning to use the Saltmarsh Garrison map (DMG2, p141), but am unsure of how harsh I should be on the party.
Does anyone have any advice on what I should (or shouldn't) give the party access to (in terms of supplies/weapons/armor/gear/etc) or where I should have them start in order to have a reasonable challenge without making it impossible? I'm hoping to encourage player ingenuity (with the [perhaps naive] hope that it will trigger them to keep thinking creatively throughout the campaign), so unusual or non-obvious solutions are better (and side things where I don't know how the party will manage to do something can work fine too, just to further boost creative ideas).
Thanks!
Does anyone have any advice on what I should (or shouldn't) give the party access to (in terms of supplies/weapons/armor/gear/etc) or where I should have them start in order to have a reasonable challenge without making it impossible? I'm hoping to encourage player ingenuity (with the [perhaps naive] hope that it will trigger them to keep thinking creatively throughout the campaign), so unusual or non-obvious solutions are better (and side things where I don't know how the party will manage to do something can work fine too, just to further boost creative ideas).
Thanks!