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Prisoner interrogation methods
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<blockquote data-quote="Hypersmurf" data-source="post: 3051642" data-attributes="member: 1656"><p>Well, there's debate as to whether someone can simply elect to ignore a Quest and suck up the penalties.</p><p></p><p>From Geas:</p><p>"This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw."</p><p></p><p>From Lesser Geas:</p><p>"The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."</p><p></p><p>Note that Lesser Geas does not allow someone to say "Meh"... they <em>must follow the given instructions</em>.</p><p></p><p>From Lesser Geas:</p><p>"If the subject is prevented from obeying the lesser geas for 24 hours, it takes a –2 penalty to each of its ability scores."</p><p></p><p>So, there is a penalty for not obeying the Lesser Geas... but since there is no option to ignore the instructions, it only kicks in if the subject is somehow prevented from obeying.</p><p></p><p>From Geas:</p><p>"Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest."</p><p></p><p>So, if the subject does not attempt to follow the geas, he takes damage.</p><p></p><p>The debate is whether the phrase "it does not attempt to follow" is implicit permission to opt not to follow... or whether the subject is still bound by the "must follow" clause of Lesser Geas, and the damage for not attempting to follow can only apply if, as with Lesser Geas, some outside agency prevents the subject from doing so.</p><p></p><p>I'm of the opinion that the "must follow" clause still binds the subject of Geas... so once the 10 minute casting time is up, they'd be compelled to cooperate immediately.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3051642, member: 1656"] Well, there's debate as to whether someone can simply elect to ignore a Quest and suck up the penalties. From Geas: "This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw." From Lesser Geas: "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes." Note that Lesser Geas does not allow someone to say "Meh"... they [i]must follow the given instructions[/i]. From Lesser Geas: "If the subject is prevented from obeying the lesser geas for 24 hours, it takes a –2 penalty to each of its ability scores." So, there is a penalty for not obeying the Lesser Geas... but since there is no option to ignore the instructions, it only kicks in if the subject is somehow prevented from obeying. From Geas: "Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest." So, if the subject does not attempt to follow the geas, he takes damage. The debate is whether the phrase "it does not attempt to follow" is implicit permission to opt not to follow... or whether the subject is still bound by the "must follow" clause of Lesser Geas, and the damage for not attempting to follow can only apply if, as with Lesser Geas, some outside agency prevents the subject from doing so. I'm of the opinion that the "must follow" clause still binds the subject of Geas... so once the 10 minute casting time is up, they'd be compelled to cooperate immediately. -Hyp. [/QUOTE]
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