Prisoner not allowed to play D&D

Grimstaff

Explorer
While I'm questioning the value of prisoners having any sort of entertainment at all (yep, chaingang advocate here), I'd rather see them doing more to eliminate the drug use, rape, violence, race gangs, and abuse before they start in on fantasy roleplaying games that require a certain level of literacy and math aptitude.:hmm:
 

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Oryan77

Adventurer
"After all, punishment is a fundamental aspect of imprisonment, and prisons may choose to punish inmates by preventing them from participating in some of their favorite recreations," the court said.
And then some prisons (San Quentin) will buy brand new baseball uniforms and equipment for their inmates to enjoy participating in their favorite recreations. But then we have to buy all the equipment ourselves if our children want to join a team. :hmm:

Frankly, I don't have pity if they don't allow a prisoner to do anything, even play D&D. Whatever will make them more miserable, the better.

I did play D&D a few years ago with a guy that just got out of San Quentin. He learned how to play D&D in prison and liked it so much that he looked for a game to play in when he got out. He was in for burglary and was real honest and up front about serving his time. He seemed like a nice guy.
 

Voadam

Legend
"After all, punishment is a fundamental aspect of imprisonment, and prisons may choose to punish inmates by preventing them from participating in some of their favorite recreations," the court said.

How relevant is this since the prison policy is not choosing to forbid the materials to punish the prisoners?
 

Wik

First Post
I'm going to start this off by stating that I watch FAR too much "Lockup" on MSNBC... and when that's not on, I watch "Lockdown" on National Geographic. Can't wait for FOX's "Locksideways", coming next month. ;)

Okay, so a few points:

1) Not giving prisoners something to do is a bad idea - it leads to stress, and inevitably violence. I think the average prison sentence is under ten years, and the theory is that prisoners should be able to function outside of society. Making them live their entire time in hell with no relief creates animals, not human beings.

Teaching prisoners job skills (so they don't need crime), social behaviours, and yes, letting them have time to play games (you'd be amazed at how many prisoners have never had the chance to play a sport, even), is the way to go. Remember that oft-repeated quote - you can judge a society's level of civilization by how well it treats its prisoners.

In other words, you don't teach a guy who has grown up with nothing how to be a human being by giving him absolutely nothing, as it just reinforces his negative view of the world ("I need to take from others if I want to survive"). Instead, you teach a guy to be a human being by giving him comforts and showing him the pleasures the world has to offer if one is decent, and then taking away those comforts when he misbehaves. I don't think prison should be a cakewalk, but I seriously doubt many people will say prison is ever "easy".

2) Prisons have plenty of games available - Risk and Monopoly, for example. So it isn't a fear of playing pieces, for the most part, although games in the player's posession can always be a problem (those hardcovers could make a rather nasty shiv).

3) The big problem with D&D? The GM has power over the group. I don't know about you, but I wouldn't want to kill the PC of a guy that was in prison for beating his sister's boyfriend in the head with a hammer. And yes, there can be conflicts between players - we all have these stories. So, while the game is GREAT when all cylinders are firing right, it doesn't always work that way - and these are people who usually have a history of violent behaviour.

4) While Danny's suggestion of the officials sitting in on the game seems a good one, I doubt that would work - most prison officials are incredibly overlooked, and just the fact that they were present with one group of prisoners for any length of time could, in fact, endanger the wellbeing of those prisoners (who could be seen as snitches).
 

Voadam

Legend
Here's the actual court decision Singer v. Raemisch.

It's main holding is that taking away D&D doesn't violate his 1st amendment rights.

Some interesting excerpts:

Singer was able to order and possess
his D&D materials without incident from June 2002 until
November 2004. This all changed on or about November
14, 2004, when Waupun’s long-serving Disruptive Group
Coordinator, Captain Bruce Muraski, received an anonymous
letter from an inmate. The letter expressed concern
that Singer and three other inmates were forming a D&D
gang and were trying to recruit others to join by passing
around their D&D publications and touting the “rush” they
got from playing the game. Muraski, Waupun’s expert on
gang activity, decided to heed the letter’s advice and
“check into this gang before it gets out of hand.”

On November 15, 2004, Muraski ordered Waupun staff
to search the cells of the inmates named in the letter. The
search of Singer’s cell turned up twenty-one books, fourteen
magazines, and Singer’s handwritten D&D manuscript, all of which were confiscated. Muraski examined
the confiscated materials and determined that they were
all D&D related. In a December 6, 2004 letter to Singer,
Muraski informed Singer that “inmates are not allowed to
engage in or possess written material that details rules,
codes, dogma of games/activities such as ‘Dungeons and
Dragons’ because it promotes fantasy role playing, competitive
hostility, violence, addictive escape behaviors, and
possible gambling.” This prohibition was later reiterated
in a daily bulletin that was posted throughout the
prison. It was also incorporated into a broader policy
prohibiting inmates from engaging in all types of fantasy
games.

Singer collected fifteen affidavits—from other inmates,
his brother, and three role-playing game experts. He
contends that the affidavits demonstrate that there is no
connection between D&D and gang activity. Several of
Singer’s affiants indeed asserted the opposite: that
D&D helps rehabilitate inmates and prevents them
from joining gangs and engaging in other undesirable
activities. The prison officials countered Singer’s affidavit
evidence by submitting an affidavit from Captain Bruce
Muraski, who has spent nearly twenty years as Waupun’s
Disruptive Group Coordinator and Security Supervisor
and belongs to both the Midwest Gang Investigators
Association and the Great Lakes International Gang
Investigators Coalition. Muraski also has extensive
training in illicit groups ranging from nationwide street
and prison gangs to small occult groups and has been
certified as a gang specialist by the National Gang Crime
Research Center. Muraski testified that it is his responsibility
to “prevent the grouping of inmates into new gangs
or other groups that are not organized to promote educational,
social, cultural, religious, recreational, or other
lawful leisure activities.” He further testified that fantasy
role-playing games like D&D have “been found to
promote competitive hostility, violence, and addictive
escape behavior, which can compromise not only the
inmate’s rehabilitation and effects of positive programming,
but endanger the public and jeopardize the safety
and security of the institution.”

Later the court found Muraski's testimony "uncontested".
In
light of Muraski’s uncontested testimony that D&D can
impede rehabilitation and perhaps even lead to violence
and gang activity, it is clear that accommodating
Singer’s or another inmate’s request for an exception to
the D&D ban could have significant detrimental effects
to inmates and guards alike.

I'm really interested in the basis of Muraski's testimony.
 
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Voadam

Legend
More quotes from the case:

It is true that Singer procured an impressive trove of
affidavit testimony, including some from role-playing
game experts, but none of his affiants’ testimony
addressed the inquiry at issue here. The question is not
whether D&D has led to gang behavior in the past; the
prison officials concede that it has not. The question is
whether the prison officials are rational in their belief
that, if left unchecked, D&D could lead to gang behavior
among inmates and undermine prison security in the
future. Singer’s affiants demonstrate significant personal
knowledge about D&D’s rules and gameplay, and offer
their own assessments that D&D does not lead to gang
behavior, but they lack the qualifications necessary to
determine whether the relationship between the D&D
ban and the maintenance of prison security is “so
remote as to render the policy arbitrary or irrational.”
Turner, 482 U.S. at 89-90. In other words, none of them
is sufficiently versed in prison security concerns to raise
a genuine issue of material fact about their relationship
to D&D. (Of course, many of Singer’s affiants are
present or former inmates, but their experiential “expertise”
in prison security is from the wrong side of the bars
and fails to match Muraski’s perspective.) The expertise
critical here is that relating to prisons, their security, and
the prevention of prison gang activity. Singer’s affiants
conspicuously lack such expertise.

Once the prison officials provided the court with a
plausible explanation for the D&D policy, that the game’s
structure (especially its control by the Dungeon Master)
mimicked that of gangs, cf. United States v. Johnson, 584
F.3d 731, 734 (7th Cir. 2009) (citing testimony that a
“Prince” in the Black P-Stone Nation gang “established and
enforced rules”); United States v. White, 582 F.3d 787, 794
(7th Cir. 2009) (“The Black Disciples embraced a rigid
hierarchical leadership structure. A ‘king’ served as the
leader of the Black Disciples and was responsible for
developing gang policy and directing the gang’s drugtrafficking
operations.”), and could consequently
promote gang development and undermine prison security,
the burden shifted to Singer to present evidence to
call that explanation into question, see Jackson, 509 F.3d at
391. Even with the assistance of all justifiable inferences
in his favor, see Anderson, 477 U.S. at 255, Singer cannot
carry that burden. His affiants’ testimony does little,
if anything, to lighten his load. Indeed, his affiants seem
to be talking past Muraski. They fail to respond directly—
or even obliquely—to Muraski’s concern about
D&D players looking to Dungeon Masters, rather than
to the prison’s own carefully constructed hierarchy of
authority, for guidance and dispute resolution. Instead,
Singer’s affiants simply assert that D&D has not to their
knowledge incited prison violence or motivated devotees
to form a stereotypical street or prison gang.

Singer also claims that his evidence raises doubt as
to whether the D&D ban furthers the government’s
legitimate goal of rehabilitating inmates by limiting their
opportunities to engage in escapist behaviors. Again, he
proffers purportedly compelling testimony, this time
supporting the notion that D&D has a positive rehabilitative
effect on prisoners. Singer’s affiants are more knowledgeable
on this issue. For instance, he offers testimony
from Paul Cardwell, chair and archivist of the Committee
for the Advancement of Role-Playing Games, an “international
network of researchers into all aspects of
role-playing games.” Comm. for the Advancement of Role-
Playing Games, CAR-PGa: Welcome! (last visited
Jan. 20, 2010). Cardwell testified that there are numerous
scholarly works establishing that role-playing games
can have positive rehabilitative effects on prisoners.

Singer’s evidence again misses the mark, however. While
Cardwell and his other affiants, including a literacy tutor
and a role-playing game analyst, testified to a positive
relationship between D&D and rehabilitation, none
disputed or even acknowledged the prison officials’
assertions that there are valid reasons to fear a relationship
running in the opposite direction. The prison
officials pointed to a few published circuit court cases to
give traction to their views. We view these cases as persuasive
evidence that for some individuals, games like D&D
can impede rehabilitation, lead to escapist tendencies, or
result in more dire consequences. See Meyer v. Branker, 506
F.3d 358, 370 (4th Cir. 2007) (noting that defendant Meyer
“was obsessed with Dungeons and Dragons,” and that
“this obsession caused ‘[him] to retreat into a fantasy
world of Ninja warriors’ ”); Thompson v. Dixon, 987 F.2d
1038, 1039 (4th Cir. 1993) (affirming the conviction of one
of two men who brought a D&D adventure to life by
entering the home of an elderly couple and assassinating
them); cf. Sellers v. Ward, 135 F.3d 1333, 1335 (10th Cir.
1998) (defense counsel argued that Sellers’s addiction
to D&D dictated his actions and disconnected him from
any consciousness of wrongdoing or responsibility for
three murders); Watters v. TSR, Inc., 904 F.2d 378, 380 (6th
Cir. 1990) (describing a teenager who committed suicide
as “a ‘devoted’ Dungeons and Dragons player who
became absorbed by the game to the point of losing
touch with reality”).
 


jdrakeh

Front Range Warlock
I'm really interested in the basis of Muraski's testimony.

Total ignorance? I mean, first the guy suggests that D&D is not educational, social, cultural, religious, recreational, or otherwise lawful — when it is unarguably three of those things, and possibly five — and then he suggests that, despite a load of evidence to the contrary, D&D promotes competitive hostility, violence, and addictive escape behavior (no reputable study has ever proven this correlation and, indeed, quite a few have proven the exact opposite).

[Edit: I see that of the cases cited as "evidence" of D&D being evil and wrong, only one of them mentions a disposition, while the others seem to make reference to criminal defense tactics. This just makes the prison officials look all the more stupid. Because a defendent asserts X as part of his defense against criminal actions, X is true and factual? Puh-lease.]
 
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Ourph

First Post
While it's clear from this - "promotes fantasy role playing, competitive hostility, violence, addictive escape behaviors, and possible gambling," - that the prison officials don't have a clue what D&D is really about...
Really? They may not have much of an idea what D&D players outside of prison are like, but I imagine they have an all-too-clear idea of what D&D-playing criminals are like.

Hrmph. D&D also promotes cooperation, following the rules, and working together to accomplish a common goal.
I'll give you "promotes cooperation" and "working together to accomplish a common goal", which in prison, amongst criminals, could be anything from smuggling contraband to planning attacks on prison staff. The simple act of prisoners passing notes is a hassle and a security issue for prison staff. I can only imagine how much more of a problem the communication becomes when it involves maps, lists of weapons and attack strategies. Is this piece of paper in the prisoner's cell a prep-sheet for their next D&D session or is it a coded plan for attacking guards and escaping?

It's possible to carry gamer solidarity too far.
 

Janx

Hero
"First-degree intentional homicide"? Isn't that "murder"?

"The man was bludgeoned to death with a sledgehammer." Sounds like "murder".

As for him not being allowed to play D&D in prison: too bad, so sad. Punishment sucks, don't it?

As for the prison officials' description of D&D:What the hell?
promotes fantasy role playing, competitive hostility, violence, addictive escape behaviors, and possible gambling
Bullgrit

the prison's description seems to hit upon elements that D&D contains, so it's not that far-fetched of an interpretation.

I'm a bit torn on whether they should allow it, because it is probably mentally healthier than other stuff they could be doing. versus the point that prison is supposed to suck.

As for the point that it would be a deterrent, studies have shown that strong punishment isn't really a deterrant (based on death penalty studies). At most, people don't commit crimes because they don't want to get caught, not because of the specific punishment. In turn, they commit crimes because they don't think they'll get caught (especially true of white collar crime).
 

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