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<blockquote data-quote="Rybaer" data-source="post: 2794067" data-attributes="member: 118"><p>I have to agree with Keia in that this seems kinda weak. Not so much in the cost of the power, but in what it actually does. Sure, if you make a trade-off and max out your attack score you'll be able to automatically hit...but that tends to run counter to the character concept this power would typically be given to - someone who's lucky, not good.</p><p></p><p>As written, the power in no way helps the user accomplish those crazy, improbably difficult actions where high rolls are required. This is even more true at low to mid power level games where making sure you roll at least an 8 or 10 often won't result in a success. Instead, it just helps keep you from screwing up the easy things. </p><p></p><p>Granted, creating a good version of Probability Control/Luck is difficult to do in a way that isn't ripe for abuse. This version, unfortunately, is quite disappointing. At least in my humble opinion.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2794067, member: 118"] I have to agree with Keia in that this seems kinda weak. Not so much in the cost of the power, but in what it actually does. Sure, if you make a trade-off and max out your attack score you'll be able to automatically hit...but that tends to run counter to the character concept this power would typically be given to - someone who's lucky, not good. As written, the power in no way helps the user accomplish those crazy, improbably difficult actions where high rolls are required. This is even more true at low to mid power level games where making sure you roll at least an 8 or 10 often won't result in a success. Instead, it just helps keep you from screwing up the easy things. Granted, creating a good version of Probability Control/Luck is difficult to do in a way that isn't ripe for abuse. This version, unfortunately, is quite disappointing. At least in my humble opinion. [/QUOTE]
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