Crothian
First Post
Numion said:All the more recent adventure writing guides tell to avoid railroading. If something needs to happen for the plot to advance, so that PCs shouldn't be able to stop it, there's an easier and more satisfying way: have it happen in a place and time the PCs are not in.
As a player I'd feel a bit useless if my actions had no effect on the outcome. I get my kicks in prevailing with good tactics (and luck) in D&D. To sense or know that my tactics make zero difference, except when nothing really is at stake, would be a bit boring.
With a good DM you wouldn't know it was railroading. A players shouldn't realize that his actions will not help unless he's trying to truely do something beyoynd his abilities. I think recent adventure guides say that because too many bad DMs mess up rail roading by making it unfun and the writers are unwilling to take a chance by saying otherwise.