Just wanted to bring this up to the community. I have been playing spelljammer for the last two (two and a half) editions of D&D and one of the main skills in the games which we frequently use are the Sailor secondary skill (2nd ed) and the Profession(Sailor) skill (for 3.0 and 3.5 ed) in running the player's ships.
Was just browsing thru the forums and have not found anything that would be equivalent to this in the new edition. (Current skills I've found for 4th ed include: Acrobatics, Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, History, Insight, Intimidate, Nature, Perception, Religion, Stealth, Streetwise, Thievery)
This would be a big problem if my group is to likewise play Spelljammer in 4th ed. (or possibly some other game which would need the characters to be at least proficient in the old Crafts or Profession skills)
Any thoughts on how this can be handled in the new edition?
Was just browsing thru the forums and have not found anything that would be equivalent to this in the new edition. (Current skills I've found for 4th ed include: Acrobatics, Arcana, Athletics, Bluff, Diplomacy, Dungeoneering, Endurance, Heal, History, Insight, Intimidate, Nature, Perception, Religion, Stealth, Streetwise, Thievery)
This would be a big problem if my group is to likewise play Spelljammer in 4th ed. (or possibly some other game which would need the characters to be at least proficient in the old Crafts or Profession skills)
Any thoughts on how this can be handled in the new edition?