Sparky
Registered User
Ieranth
"yair-anth"
The Hex Lord, Doom King, Grim
Enworldian Lesser Deity
Symbol: The Evil Eye or a "bad luck" charm
Home Plane: Demi-plane, The Tower (also The Stone of Spite)
Alignment: Neutral Evil.
Portfolio: Curses, spite, accidents; failed endeavors.
Worshippers: Those who wish harm upon others; those who have failed and pity themselves or blame others.
Cleric Alignments: LE, NE, CE.
Domains: Evil, Destruction, Doom/Misfortune.
Favored Weapon: Intelligent, dancing net, "Spider".
Ieranth is the god of bad luck, ill fate and accidents. He is the god of destiny gone awry. He is not a well-liked god, but if you want someone taken down a notch or two - for real - prayers to him may prove fruitful. Few ever admit to venerating Ieranth, but his name is invoked in whispered hisses across the breadth of Enworld. Ieranth himself is spiky and easily given to offense - he holds at least one long-standing grudge against all in the pantheon except Hyrag. Few know why the Hex Lord's wrath does not fall upon Hyrag, but the god and his followers enjoy a certain amount of freedom from the machinations of the spiteful Ieranth. It is forbidden for clerics of Ieranth to use the magics granted them to harm a follower of Hyrag, this is one of the few iron-clad tenets of Ieranth's dogma.
Followers of Ieranth form loose cabals and worship in secret. They tend to be ambitious and paranoid and as a result these cabals are constantly forming and dissolving. Rites almost always involve scrying, plotting, muttered incantations and the invocation of local luck taboos - breaking mirrors, spilling salt and so on.
Ieranth spends most of his time holed up in his heavily-defended tower stronghold nursing his wounded pride and plotting revenge against those who have wronged him or his adherents. Those who encounter Ieranth rarely see him coming. He always appears clad in a long black robe with a deep cowl. His hair is white and wispy, as is his fine, neatly trimmed goatee. His eyes have hourglass shaped pupils, like those of a goat.
Doom/Misfortune Domain Proposal:
Granted Power: You gain the power of ill fortune. Once per day you can curse a single creature's luck. The target suffers -2 to all checks/saves/attack rolls for 1 round per cleric level. Cursing someone's luck is a standard action and requires a noticable gesture or look. It does not provoke an attack of opportunity.
Doom/Misfortune Domain Spells
1 Doom
2 Darkness
3 Bestow Curse
4 Control Water
5 Unhallow
6 Animate Objects
7 Control Weather
8 Earthquake
9 Soul Bind
"yair-anth"
The Hex Lord, Doom King, Grim
Enworldian Lesser Deity
Symbol: The Evil Eye or a "bad luck" charm
Home Plane: Demi-plane, The Tower (also The Stone of Spite)
Alignment: Neutral Evil.
Portfolio: Curses, spite, accidents; failed endeavors.
Worshippers: Those who wish harm upon others; those who have failed and pity themselves or blame others.
Cleric Alignments: LE, NE, CE.
Domains: Evil, Destruction, Doom/Misfortune.
Favored Weapon: Intelligent, dancing net, "Spider".
Ieranth is the god of bad luck, ill fate and accidents. He is the god of destiny gone awry. He is not a well-liked god, but if you want someone taken down a notch or two - for real - prayers to him may prove fruitful. Few ever admit to venerating Ieranth, but his name is invoked in whispered hisses across the breadth of Enworld. Ieranth himself is spiky and easily given to offense - he holds at least one long-standing grudge against all in the pantheon except Hyrag. Few know why the Hex Lord's wrath does not fall upon Hyrag, but the god and his followers enjoy a certain amount of freedom from the machinations of the spiteful Ieranth. It is forbidden for clerics of Ieranth to use the magics granted them to harm a follower of Hyrag, this is one of the few iron-clad tenets of Ieranth's dogma.
Followers of Ieranth form loose cabals and worship in secret. They tend to be ambitious and paranoid and as a result these cabals are constantly forming and dissolving. Rites almost always involve scrying, plotting, muttered incantations and the invocation of local luck taboos - breaking mirrors, spilling salt and so on.
Ieranth spends most of his time holed up in his heavily-defended tower stronghold nursing his wounded pride and plotting revenge against those who have wronged him or his adherents. Those who encounter Ieranth rarely see him coming. He always appears clad in a long black robe with a deep cowl. His hair is white and wispy, as is his fine, neatly trimmed goatee. His eyes have hourglass shaped pupils, like those of a goat.
Doom/Misfortune Domain Proposal:
Granted Power: You gain the power of ill fortune. Once per day you can curse a single creature's luck. The target suffers -2 to all checks/saves/attack rolls for 1 round per cleric level. Cursing someone's luck is a standard action and requires a noticable gesture or look. It does not provoke an attack of opportunity.
Doom/Misfortune Domain Spells
1 Doom
2 Darkness
3 Bestow Curse
4 Control Water
5 Unhallow
6 Animate Objects
7 Control Weather
8 Earthquake
9 Soul Bind
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