Thanee said:IIRC you can enchant your robes with armor enchantments, so +1 (required) death ward, moderate fortification robes could be cool.
Kaledor said:Not to snag the thread but does anyone have a reference on this?
There are some great armor enhancements that I would love to add to a set of robes that my wizard makes! I haven't come across the ruling, but that doesn't mean much
Magic Vestment
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
Delemental said:I don't think the rules explicitly say anywhere "you can enchant clothing like armor". Where most people get the idea is from the magic vestment spell.
SRD said:Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.
• +5 armor bonus to AC.
• Spell resistance 18.
• +4 resistance bonus on all saving throws.
• +2 enhancement bonus on caster level checks made to overcome spell resistance.
If a white robe is donned by an evil character, she immediately gains three negative levels. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels. While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).
Strong varied; CL 14th; Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of same alignment as robe; Price 75,000 gp;Weight 1 lb.
andargor said:Illusions would be a great way to push this character into insanity.
Andargor
Thanee said:And, dcollins, Detect Scrying is really somewhat redundant with Mind Blank.
Kaledor said:Not to snag the thread but does anyone have a reference on this?
There are some great armor enhancements that I would love to add to a set of robes that my wizard makes! I haven't come across the ruling, but that doesn't mean much