Okay I'm thinking of building a Aasimar Fey Pact Tomelock Spellsniper
I'm using the Protector Aasimar, not DMG Aasimar
Level 1 Cantrips (Eldrich Blast, Light [Aasimar], Minor Illusions), Spells (Hex and Sleep), Fey Presence, Healing Hands (heals 1 hps x level once per day) , Darkvision, Celestial Resistance (Necrotic and Radiant Resistance), Languages (Common, Mulhorandi, Elvish, Celestial.)
Level 2 Invocations (Agonizing Blast, Repelling Blast), 2nd spell slot, Spell Known (Unseen Servant).
Level 3. Tranformation ( for 1 minute gaining wings and dealing level radiant damage 1 per turn to 1 target and get wings that allow you to fly 30'), spells are 2nd level, spells know Phantasmal Force, Pact Boon: Tome (Cantrips Shillileh, Guidance, Spare the Dying).
Level 4: Feat: Spellsniper, New Cantrips (Firebolt from spellsniper and Mage Hand), Spell Known Suggestion.
Level 5. New invocation Book of Ancient Secrets (Rituals Find Familiar, Tensors Floating Disk, plus I already know the Unseen Servant Spell), Familiar Celestial Cat, new spell known (Blink), spell slots now level 3.
So by level 5 the Character can hurl Eldrich Blasts that each deal 1D10 +3 damage and pushes the target back by 10' (if I choose), ignores up to three quarters cover, and 300' range, can beat up enemies in melee with Shilleliegh, start fires or damage enemies with fire damage benifits from spellsniper, grab stuff with mage hand, buff skill checks with guidance, save people with Spare the Dying and Healing Hands, cast find familiar, Unseen Servant, and Tensors Floating disk rituals, resist Necrotic and Radiant damage, darkvision, casts spells, and Fey Presence and best of all Transforms to deal radiant damage x level and flight, which makes his eldtich blasts 1D10 +3 damage +5 radiant damage to one target.
I'm using the Protector Aasimar, not DMG Aasimar
Level 1 Cantrips (Eldrich Blast, Light [Aasimar], Minor Illusions), Spells (Hex and Sleep), Fey Presence, Healing Hands (heals 1 hps x level once per day) , Darkvision, Celestial Resistance (Necrotic and Radiant Resistance), Languages (Common, Mulhorandi, Elvish, Celestial.)
Level 2 Invocations (Agonizing Blast, Repelling Blast), 2nd spell slot, Spell Known (Unseen Servant).
Level 3. Tranformation ( for 1 minute gaining wings and dealing level radiant damage 1 per turn to 1 target and get wings that allow you to fly 30'), spells are 2nd level, spells know Phantasmal Force, Pact Boon: Tome (Cantrips Shillileh, Guidance, Spare the Dying).
Level 4: Feat: Spellsniper, New Cantrips (Firebolt from spellsniper and Mage Hand), Spell Known Suggestion.
Level 5. New invocation Book of Ancient Secrets (Rituals Find Familiar, Tensors Floating Disk, plus I already know the Unseen Servant Spell), Familiar Celestial Cat, new spell known (Blink), spell slots now level 3.
So by level 5 the Character can hurl Eldrich Blasts that each deal 1D10 +3 damage and pushes the target back by 10' (if I choose), ignores up to three quarters cover, and 300' range, can beat up enemies in melee with Shilleliegh, start fires or damage enemies with fire damage benifits from spellsniper, grab stuff with mage hand, buff skill checks with guidance, save people with Spare the Dying and Healing Hands, cast find familiar, Unseen Servant, and Tensors Floating disk rituals, resist Necrotic and Radiant damage, darkvision, casts spells, and Fey Presence and best of all Transforms to deal radiant damage x level and flight, which makes his eldtich blasts 1D10 +3 damage +5 radiant damage to one target.