Chroma said:
The most "power-gamer" player in our campaign plays a kineticist and even he thought being able to switch to any energy type at whim was too powerful, it certainly hasn't limited the character's effectiveness relative to the other characters.
That's probably because he did not sit down and do the math.
Chroma said:
And a question for you KarinsDad, do you find the kineticist swapping to sonic energy to blast through any non-force barrier at times since it ignores hardness?
Yes, that is the rule. But, it has not yet happened in our game. Probably because the Kineticist is Fighter 1 / Psion 2 and would do 2D6-2 max damage. And although my PC is Psion 3 and also has Energy Ray with 3D6-3 damage max, the situation has just not come up yet. With those power levels, might as well let a Fighter bash down a door.
But, I don't see the problem when compared to other aspects of the game. Even for the kineticist at 2 PP per 5 points of damage to a barrier, that's a LOT of power just to get through barriers (on average).
Good Wooden Door: 6 PP
Strong Wooden Door: 8 PP
Iron Door: 24 PP
1 foot Masonry Wall: 36 PP
3 foot Hewn Stone: 216 PP
You would have to be about 15th level with great Int and burn up most of your PP for the day, and it would take 15 rounds, to get throught the Hewn Stone wall (a kalashtar could do it at 14th level, but average 0 PP left). A 1st level Fighter with great Str and a great club could get through the same Hewn Stone wall in about 139 rounds.
A 15th level Fighter (same level as the psion) with Power Attack (but without other magic and without weapon specialization), great Str, and a non-magical great club could get throught the Hewn Stone wall in about 5 rounds.
That same 15th level psion could Disintegrate that same Hewn Stone wall (or even a lot thicker wall) for 11 PP.
Like I said, I do not see the balance problem here. A Psion limited to Fire Damage (4.5 per die, half damage against objects plus uses hardness) would require:
Good Wooden Door: 9 PP (+2 PP per additional attempt)
Strong Wooden Door: 11 PP (+2 PP per additional attempt)
Iron Door: 31 PP (+5 PP per additional attempt)
1 foot Masonry Wall: 44 PP (+4 PP per additional attempt)
3 foot Hewn Stone: 244 PP (+4 PP per additional attempt)
So yes, it costs him more, but this would be a VERY inefficient way for any psion to get through a barrier.
In our previous group, the Fighter and Barbarian both had Power Attack.
So, they could bust through most non-magical barriers (and many magical barriers) in a matter of rounds. Why bother to trap the door when the fighter types can go through the wall (which they did do on rare occasion when they thought a door was trapped)?
Plus, it's not as if sonic damage is silent. You break through the vault in the city, someone is going to hear it.
I do not see this as a problem.
The issue with Psions is that they have so few powers that most players of psions tend to take at least some versatile powers (like Energy Ray). For example, at first level, you get 3 powers (1 if you are a Wilder). That could equate to one offensive, one defensive, and one miscellaneous.
To sit there and declare that Energy powers are too versatile for a game is a bit harsh IMO. The only thing they really do is allow you to switch between different attacks when your opponent has Energy Resistances at mid to high level, but of course, how would you KNOW which energy a given monster is resistant to (Knowledge: Dungeoneering or Knowledge: Planes perhaps). Mostly, it would be a crap shoot.
And with this house rule, how many psions are going to pick Sonic as their focus? Answer: zero. Very few would pick Lightning (and then only for RPing reasons).