Rystil Arden said:...Still loads of fun to play though!
Absolutely, although it was somewhat embarrassing when another player forwarded me a message from the DM to him that read, "As far as what character you would like to play, Ryan is playing a frontline Fighter, so you can try to fill any other slot you want because Rystil doesn't really help at any of them."SJ said:I neglected to mention that which is the most important part.
It's FUN .
100 isn't really that much at level 16. A well-built sorcerer or warmage could easily throw around about 100 in area effect damage as well. None of the psionic classes can really beat a warmage on direct damage.CM said:One key point that hasn't been mentioned yet as far as I can see is that psionic characters, with the right powers, are able to dish out their damage much more quickly than the equivalent arcane classes, but they burn out that much faster. In order to keep them balanced with the other party members, you will need to increase the number of encounters per day if you're allowing them to rest freely after only one or two encounters.
I have a twinked-out wilder in my 16th-level campaign who's able to dish out 100+ point elemental rays every round, but he burns through all his psps after only a minute or so. He's paranoid now though, after being caught in a fight without any psps left, so he has become more conservative in the use of his powers.
Rystil Arden said:100 isn't really that much at level 16. A well-built sorcerer or warmage could easily throw around about 100 in area effect damage as well. None of the psionic classes can really beat a warmage on direct damage.
Since psionics lacks a set of those crazy feats and items, that helps make it balanced. Also, your wilder probably had a sizeable chance to zap herself into being stunned and losing PPs with Wild Surge every time she tried that trick. Importantly, the psionic characters can't use lots of metamagic because of focus issues.CM said:I guess what I'm trying to say is that psionic classes are easier to twink out than nonpsionic classes. When you hear about optimized nonpsionic classes, it's always through specific combinations of prestige classes, magic items, and feats (metamagic rods, I'm looking at YOU!). For the psionic character, all you really need is a good selection of powers and you're already pushing the envelope of balance with the other party members.
While I don't think psionics are by default unbalanced, it takes some extra work on the DM's part to make sure the psion doesn't overpower the other player characters.
SJ said:I neglected to mention that which is the most important part.
It's FUN .